VertexLoader: do not prepare for vertices if we need to skip them

This commit is contained in:
Pierre Bourdon 2014-08-04 19:51:42 -07:00
parent 99dc069b9a
commit 16f180524c
2 changed files with 8 additions and 7 deletions

View file

@ -10,7 +10,6 @@
#include "Core/Host.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/DataReader.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/PixelEngine.h"
@ -840,12 +839,6 @@ void VertexLoader::ConvertVertices ( int count )
void VertexLoader::RunVertices(const VAT& vat, int primitive, int const count)
{
if (bpmem.genMode.cullmode == 3 && primitive < 5)
{
// if cull mode is none, ignore triangles and quads
DataSkip(count * m_VertexSize);
return;
}
SetupRunVertices(vat, primitive, count);
ConvertVertices(count);
}