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VertexLoader: do not prepare for vertices if we need to skip them
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2 changed files with 8 additions and 7 deletions
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@ -10,7 +10,6 @@
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#include "Core/Host.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/PixelEngine.h"
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@ -840,12 +839,6 @@ void VertexLoader::ConvertVertices ( int count )
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void VertexLoader::RunVertices(const VAT& vat, int primitive, int const count)
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{
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if (bpmem.genMode.cullmode == 3 && primitive < 5)
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{
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// if cull mode is none, ignore triangles and quads
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DataSkip(count * m_VertexSize);
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return;
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}
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SetupRunVertices(vat, primitive, count);
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ConvertVertices(count);
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}
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