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Common/Hash: use zlib-ng for adler32. small cleanups.
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5 changed files with 190 additions and 252 deletions
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@ -10,14 +10,15 @@
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namespace Common
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{
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u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
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u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
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u32 HashEctor(const u8* ptr, size_t length); // JUNK. DO NOT USE FOR NEW THINGS
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u64 GetHash64(const u8* src, u32 len, u32 samples);
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void SetHash64Function();
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u32 HashAdler32(const u8* data, size_t len);
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// JUNK. DO NOT USE FOR NEW THINGS
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u32 HashEctor(const u8* data, size_t len);
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// Specialized hash function used for the texture cache
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u64 GetHash64(const u8* src, u32 len, u32 samples);
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u32 ComputeCRC32(std::string_view data);
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u32 ComputeCRC32(const u8* ptr, u32 length);
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u32 StartCRC32();
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u32 UpdateCRC32(u32 crc, const u8* ptr, u32 length);
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u32 UpdateCRC32(u32 crc, const u8* data, size_t len);
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u32 ComputeCRC32(const u8* data, size_t len);
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u32 ComputeCRC32(std::string_view data);
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} // namespace Common
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