Fix Cheat Manager not saving created codes

This commit is contained in:
JosJuice 2015-09-19 17:20:16 +02:00
parent 3f56480903
commit 17edcc4fc7
7 changed files with 13 additions and 12 deletions

View file

@ -17,10 +17,9 @@
// Fired when an ActionReplay code is created.
wxDEFINE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address, std::vector<ActionReplay::ARCode>* _arCodes)
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address)
: wxDialog(parent, wxID_ANY, _("Create AR Code"))
, m_code_address(address)
, arCodes(_arCodes)
{
wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: "));
m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(256, -1));
@ -89,7 +88,7 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev)
{
CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this);
// add the code to the isoproperties arcode list
arCodes->push_back(new_cheat);
isoprops.AddARCode(new_cheat);
// save the gameini
isoprops.SaveGameConfig();
isoprops.ActionReplayList_Load(); // loads the new arcodes