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VideoCommon: add graphics mod editor control for render target assets
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2 changed files with 98 additions and 0 deletions
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/GraphicsModEditor/Controls/RenderTargetControl.h"
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#include <chrono>
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#include <imgui.h>
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#include "VideoCommon/Assets/RenderTargetAsset.h"
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#include "VideoCommon/GraphicsModEditor/Controls/TextureControl.h"
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#include "VideoCommon/GraphicsModEditor/EditorEvents.h"
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namespace GraphicsModEditor::Controls
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{
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RenderTargetControl::RenderTargetControl(EditorState& state) : m_state(state)
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{
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}
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void RenderTargetControl::DrawImGui(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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VideoCommon::RenderTargetData* render_target_data,
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const std::filesystem::path& path,
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VideoCommon::CustomAsset::TimeType* last_data_write,
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AbstractTexture* texture_preview)
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{
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VideoCommon::TextureAndSamplerData texture_data;
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texture_data.sampler = render_target_data->sampler;
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texture_data.type = render_target_data->type;
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TextureControl control(m_state);
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control.DrawImGui(asset_id, &texture_data, path, last_data_write, nullptr);
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render_target_data->sampler = texture_data.sampler;
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render_target_data->type = texture_data.type;
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if (ImGui::BeginTable("RenderTargetForm", 2))
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{
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("Width");
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ImGui::TableNextColumn();
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int width = render_target_data->width;
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if (ImGui::InputInt("##Width", &width))
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{
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render_target_data->width = static_cast<u16>(width);
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*last_data_write = VideoCommon::CustomAsset::ClockType::now();
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GraphicsModEditor::EditorEvents::AssetReloadEvent::Trigger(asset_id);
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}
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("Height");
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ImGui::TableNextColumn();
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int height = render_target_data->height;
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if (ImGui::InputInt("##Height", &height))
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{
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render_target_data->height = static_cast<u16>(width);
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*last_data_write = VideoCommon::CustomAsset::ClockType::now();
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GraphicsModEditor::EditorEvents::AssetReloadEvent::Trigger(asset_id);
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}
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ImGui::EndTable();
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if (texture_preview)
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{
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const auto ratio = texture_preview->GetWidth() / texture_preview->GetHeight();
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ImGui::Image(*texture_preview, ImVec2{ImGui::GetContentRegionAvail().x,
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ImGui::GetContentRegionAvail().x * ratio});
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}
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}
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}
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} // namespace GraphicsModEditor::Controls
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include "VideoCommon/Assets/CustomAsset.h"
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#include "VideoCommon/GraphicsModEditor/EditorState.h"
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namespace VideoCommon
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{
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class AbstractTexture;
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struct RenderTargetData;
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} // namespace VideoCommon
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namespace GraphicsModEditor::Controls
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{
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class RenderTargetControl
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{
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public:
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explicit RenderTargetControl(EditorState& state);
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void DrawImGui(const VideoCommon::CustomAssetLibrary::AssetID& asset_id,
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VideoCommon::RenderTargetData* render_target_data,
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const std::filesystem::path& path,
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VideoCommon::CustomAsset::TimeType* last_data_write,
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AbstractTexture* texture_preview);
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private:
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EditorState& m_state;
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};
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} // namespace GraphicsModEditor::Controls
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