Fix build failure of gba.cpp on Linux

This commit is contained in:
ouni666 2025-03-22 10:08:10 +08:00
commit 18cb16d933

View file

@ -306,7 +306,7 @@ CoreInfo Core::GetCoreInfo() const
info.has_rom = !m_rom_path.empty(); info.has_rom = !m_rom_path.empty();
info.has_ereader = info.has_ereader =
info.is_gba && static_cast<::GBA*>(m_core->board)->memory.hw.devices & HW_EREADER; info.is_gba && static_cast<::GBA*>(m_core->board)->memory.hw.devices & HW_EREADER;
m_core->currentVideoSize(m_core, &info.width, &info.height); m_core->desiredVideoDimensions(m_core, &info.width, &info.height);
info.game_title = m_game_title; info.game_title = m_game_title;
return info; return info;
} }
@ -393,7 +393,7 @@ void Core::SetSIODriver()
void Core::SetVideoBuffer() void Core::SetVideoBuffer()
{ {
u32 width, height; u32 width, height;
m_core->currentVideoSize(m_core, &width, &height); m_core->desiredVideoDimensions(m_core, &width, &height);
m_video_buffer.resize(width * height); m_video_buffer.resize(width * height);
m_core->setVideoBuffer(m_core, m_video_buffer.data(), width); m_core->setVideoBuffer(m_core, m_video_buffer.data(), width);
if (auto host = m_host.lock()) if (auto host = m_host.lock())