diff --git a/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp b/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp index 10f1992ea9..f2f0289fea 100644 --- a/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp +++ b/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp @@ -1462,7 +1462,7 @@ bool CEXISlippi::shouldAdvanceOnlineFrame(s32 frame) // SConfig::GetInstance().m_EmulationSpeed = dynamic_emu_speed; // SConfig::GetInstance().m_EmulationSpeed = 0.97f; // used for testing - INFO_LOG_FMT(SLIPPI_ONLINE, "[Frame {}] Offset for advance is: {} us. New speed: {.4}%", frame, + INFO_LOG_FMT(SLIPPI_ONLINE, "[Frame {}] Offset for advance is: {} us. New speed: {:.4}%", frame, offset_us, dynamic_emu_speed * 100.0f); s32 frame_time = 16683; @@ -2298,7 +2298,7 @@ void CEXISlippi::prepareOnlineMatchState() std::vector> team_assignment_permutations = { {0, 0, 1, 1}, {1, 1, 0, 0}, {0, 1, 1, 0}, {1, 0, 0, 1}, {0, 1, 0, 1}, {1, 0, 1, 0}, }; - auto teamAssignments = + auto team_assignments = team_assignment_permutations[rng_offset % team_assignment_permutations.size()]; // Overwrite player character choices @@ -2311,7 +2311,7 @@ void CEXISlippi::prepareOnlineMatchState() if (are_all_same_team) { // Overwrite team_id. Color is overwritten by ASM - s->team_id = teamAssignments[s->player_idx]; + s->team_id = team_assignments[s->player_idx]; } // Overwrite player character