Invalidate the texture cache using the GPU thread when the CPU thread makes a request.

Fixes issue 6350.
This commit is contained in:
skidau 2013-06-08 11:28:54 +10:00
parent 3ff2a3a11a
commit 196d152ad7
3 changed files with 15 additions and 3 deletions

View file

@ -32,6 +32,7 @@ TextureCache::TexCache TextureCache::textures;
TextureCache::BackupConfig TextureCache::backup_config;
bool invalidate_texture_cache_requested;
TextureCache::TCacheEntryBase::~TCacheEntryBase()
{
@ -49,6 +50,13 @@ TextureCache::TextureCache()
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
invalidate_texture_cache_requested = false;
}
void TextureCache::RequestInvalidateTextureCache()
{
invalidate_texture_cache_requested = true;
}
void TextureCache::Invalidate()
@ -80,7 +88,8 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
config.bHiresTextures != backup_config.s_hires_textures)
config.bHiresTextures != backup_config.s_hires_textures ||
invalidate_texture_cache_requested)
{
g_texture_cache->Invalidate();
@ -89,6 +98,8 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
invalidate_texture_cache_requested = false;
}
// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.