mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-09-07 10:05:47 +00:00
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
This commit is contained in:
parent
d0ea94a2aa
commit
19ab5bf50d
6 changed files with 13 additions and 3 deletions
|
@ -93,6 +93,7 @@ void InitBackendInfo()
|
|||
const int maxConstants = (shaderModel < 3) ? 32 : ((shaderModel < 4) ? 224 : 65536);
|
||||
g_Config.backend_info.APIType = shaderModel < 3 ? API_D3D9_SM20 :API_D3D9_SM30;
|
||||
g_Config.backend_info.bUseRGBATextures = false;
|
||||
g_Config.backend_info.bUseMinimalMipCount = true;
|
||||
g_Config.backend_info.bSupports3DVision = true;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
||||
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue