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Merge pull request #3859 from Aestek/feature/netplay-md5
Netplay: add md5 testing
This commit is contained in:
commit
1a81735527
22 changed files with 538 additions and 45 deletions
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@ -34,6 +34,10 @@ public:
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virtual void OnMsgStopGame() = 0;
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virtual bool IsRecording() = 0;
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virtual std::string FindGame(const std::string& game) = 0;
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virtual void ShowMD5Dialog(const std::string& file_identifier) = 0;
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virtual void SetMD5Progress(int pid, int progress) = 0;
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virtual void SetMD5Result(int pid, const std::string& result) = 0;
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virtual void AbortMD5() = 0;
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};
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enum class PlayerGameStatus
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@ -152,6 +156,7 @@ private:
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void Send(sf::Packet& packet);
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void Disconnect();
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bool Connect();
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void ComputeMD5(const std::string& file_identifier);
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bool m_is_connected = false;
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ConnectionState m_connection_state = ConnectionState::Failure;
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@ -162,6 +167,8 @@ private:
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std::string m_player_name;
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bool m_connecting = false;
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TraversalClient* m_traversal_client = nullptr;
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std::thread m_MD5_thread;
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bool m_should_compute_MD5 = false;
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u32 m_timebase_frame = 0;
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};
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