Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens

As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
This commit is contained in:
Scott Mansell 2016-01-17 00:34:06 +13:00
commit 1a831cfc7d
8 changed files with 114 additions and 76 deletions

View file

@ -45,12 +45,12 @@ protected:
VertexShaderUid GetUid(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type,
API_TYPE api_type) override
{
return GetVertexShaderUid(api_type);
return GetVertexShaderUid();
}
ShaderCode GenerateCode(DSTALPHA_MODE dst_alpha_mode, u32 primitive_type, API_TYPE api_type,
VertexShaderUid uid) override
{
return GenerateVertexShaderCode(api_type);
return GenerateVertexShaderCode(api_type, uid.GetUidData());
}
};