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VideoCommon: add graphics mod editor control for converting a GLTF mesh to a Dolphin stored mesh
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2 changed files with 173 additions and 0 deletions
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// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/GraphicsModEditor/Controls/MeshImportWindow.h"
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#include <fstream>
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#include <optional>
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#include <imgui.h>
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#include <picojson.h>
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/JsonUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "VideoCommon/Assets/MeshAsset.h"
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#include "VideoCommon/GraphicsModEditor/GpuSkinningDataUtils.h"
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namespace
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{
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void ImportMeshData(std::string_view filename, bool process_gpu_skinning)
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{
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VideoCommon::MeshData mesh_data;
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if (!VideoCommon::MeshData::FromGLTF(filename, &mesh_data))
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{
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// TODO: move this to the UI
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ERROR_LOG_FMT(VIDEO, "Failed to read GLTF mesh '{}'!", filename);
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return;
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}
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std::string basename;
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std::string basepath;
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SplitPath(filename, &basepath, &basename, nullptr);
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if (process_gpu_skinning)
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{
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const std::string dolphin_reference_mesh_filename = basepath + basename + ".reference.gltf";
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VideoCommon::MeshData reference_mesh_data;
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if (File::Exists(dolphin_reference_mesh_filename))
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{
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if (!VideoCommon::MeshData::FromGLTF(dolphin_reference_mesh_filename, &reference_mesh_data))
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{
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// TODO: move this to the UI
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ERROR_LOG_FMT(VIDEO, "Failed to read GLTF reference mesh '{}'!",
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dolphin_reference_mesh_filename);
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return;
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}
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}
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else
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{
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// The reference mesh and the original mesh are the same
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// Make a copy
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if (!VideoCommon::MeshData::FromGLTF(filename, &reference_mesh_data))
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{
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// TODO: move this to the UI
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ERROR_LOG_FMT(VIDEO, "Failed to read GLTF mesh '{}'!", filename);
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return;
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}
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}
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const std::string dolphin_json_data_filename = basepath + basename + ".json";
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if (!File::Exists(dolphin_json_data_filename))
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{
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ERROR_LOG_FMT(VIDEO, "Json file '{}' is required when processing gpu skinning!",
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dolphin_json_data_filename);
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return;
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}
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picojson::value root;
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std::string error;
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if (!JsonFromFile(dolphin_json_data_filename, &root, &error))
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{
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ERROR_LOG_FMT(VIDEO, "Failed to parse json file '{}', error was: '{}'!",
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dolphin_json_data_filename, error);
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return;
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}
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if (!root.is<picojson::object>())
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{
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ERROR_LOG_FMT(VIDEO, "Json file '{}' has wrong format!", dolphin_json_data_filename);
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return;
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}
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GraphicsModEditor::GpuSkinningData gpu_skinning_data;
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GraphicsModEditor::FromJson(root.get<picojson::object>(), gpu_skinning_data);
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if (gpu_skinning_data.m_draw_call_to_gpu_skinning.empty())
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{
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ERROR_LOG_FMT(VIDEO, "Json file '{}' had no data!", dolphin_json_data_filename);
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return;
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}
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GraphicsModEditor::CalculateMeshDataWithGpuSkinning(gpu_skinning_data, reference_mesh_data,
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mesh_data);
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INFO_LOG_FMT(VIDEO, "Finished parsing");
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}
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const std::string dolphin_mesh_filename = basepath + basename + ".dolmesh";
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File::IOFile outbound_file(dolphin_mesh_filename, "wb");
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if (!VideoCommon::MeshData::ToDolphinMesh(&outbound_file, mesh_data))
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{
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// TODO: move this to the UI
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ERROR_LOG_FMT(VIDEO, "Failed to write Dolphin mesh '{}'", dolphin_mesh_filename);
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return;
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}
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const std::string dolphin_json_filename = basepath + basename + ".metadata";
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picojson::object serialized_root;
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VideoCommon::MeshData::ToJson(serialized_root, mesh_data);
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if (!JsonToFile(dolphin_json_filename, picojson::value{serialized_root}, true))
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{
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ERROR_LOG_FMT(VIDEO, "Failed to write metadata file '{}'", dolphin_json_filename);
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}
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}
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} // namespace
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namespace GraphicsModEditor::Controls
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{
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bool ShowMeshImportWindow(std::string_view filename, bool* import_materials,
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bool* process_gpu_skinning)
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{
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bool result = false;
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const std::string_view mesh_import_popup = "Mesh Import";
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if (!ImGui::IsPopupOpen(mesh_import_popup.data()))
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{
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ImGui::OpenPopup(mesh_import_popup.data());
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}
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const ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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if (ImGui::BeginPopupModal(mesh_import_popup.data(), nullptr))
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{
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ImGui::BeginDisabled();
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ImGui::Checkbox("Import Materials", import_materials);
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ImGui::SetItemTooltip(
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"Import Materials - materials from the mesh will be created as Dolphin materials.");
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ImGui::EndDisabled();
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ImGui::Checkbox("Process GPU Skinning", process_gpu_skinning);
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ImGui::SetItemTooltip(
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"Process GPU Skinning - given a json file with the original mesh data, the software will "
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"try and build a mapping so that the gpu skinning can be passed to the new mesh at "
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"runtime. The software matches each position on the new mesh with the old mesh data by "
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"finding the cloest point. A reference mesh that has the same topology as the new mesh "
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"can be provided to better align the positions. This process can be time intensive!");
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if (ImGui::Button("Import", ImVec2(120, 0)))
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{
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ImportMeshData(filename, *process_gpu_skinning);
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ImGui::CloseCurrentPopup();
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result = true;
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}
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if (ImGui::Button("Cancel", ImVec2(120, 0)))
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{
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ImGui::CloseCurrentPopup();
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result = true;
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}
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ImGui::EndPopup();
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}
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return result;
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}
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} // namespace GraphicsModEditor::Controls
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@ -0,0 +1,12 @@
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// Copyright 2024 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string_view>
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namespace GraphicsModEditor::Controls
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{
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bool ShowMeshImportWindow(std::string_view filename, bool* import_materials,
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bool* process_gpu_skinning);
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}
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