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Remove PowerPCState::DebugCount.
This value was "helpful" for debugging when the stack got corrupted. Helpful that if gpr[1](Which is the stack pointer with PPC ABI) is zero then the interpreter would spam huge amounts of annoy text saying that we managed to get in to a "corrupted" state. This is incremented every instruction on the interpreter, or every block run on the JIT64....Only if debugging is enabled(JIT64 it is a const variable) The message is only outputted when interpreter is used and debugging is enabled.
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@ -156,8 +156,6 @@ bool CBoot::EmulatedBS2_GC()
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// Load patches
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PatchEngine::LoadPatches();
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PowerPC::ppcState.DebugCount = 0;
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// If we have any patches that need to be applied very early, here's a good place
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PatchEngine::ApplyFramePatches();
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@ -418,8 +416,6 @@ bool CBoot::EmulatedBS2_Wii()
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PC = PowerPC::ppcState.gpr[3];
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}
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PowerPC::ppcState.DebugCount = 0;
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return apploaderRan;
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}
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