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VideoCommon: Skip textureQueryLevels if it doesn't exist
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10 changed files with 24 additions and 1 deletions
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@ -83,6 +83,7 @@ void VideoBackend::FillBackendInfo()
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g_Config.backend_info.bSupportsShaderBinaries = true;
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g_Config.backend_info.bSupportsPipelineCacheData = true;
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g_Config.backend_info.bSupportsCoarseDerivatives = true;
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g_Config.backend_info.bSupportsTextureQueryLevels = true;
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// We can only check texture support once we have a device.
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if (g_dx_context)
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