GeometryShaderManager: Set the constants within the callbacks.

This commit is contained in:
Jules Blok 2014-12-17 03:11:23 +01:00
commit 1af3d8447a
3 changed files with 26 additions and 58 deletions

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@ -224,7 +224,6 @@ void VertexManager::Flush()
// set global constants
VertexShaderManager::SetConstants();
PixelShaderManager::SetConstants();
GeometryShaderManager::SetConstants();
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass &&
bpmem.dstalpha.enable &&