Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp

This commit is contained in:
Rukai 2016-03-01 21:44:44 +11:00
parent 8e1aff34df
commit 1b65adcd56
4 changed files with 6 additions and 41 deletions

View file

@ -117,15 +117,12 @@ NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl
wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY,
_("ALERT:\n\n"
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - Manually set the extensions for each Wiimote\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"));
"Wiimote support is broken in netplay and therefore disabled.\n"));
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);