mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-20 10:02:38 +00:00
Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN
This commit is contained in:
commit
1b8bdf7de7
899 changed files with 294977 additions and 411008 deletions
2
.github/workflows/macos.yml
vendored
2
.github/workflows/macos.yml
vendored
|
@ -11,7 +11,7 @@ jobs:
|
|||
# This workflow contains a single job called "build"
|
||||
build:
|
||||
# The type of runner that the job will run on
|
||||
runs-on: macos-12
|
||||
runs-on: macos-14
|
||||
|
||||
# Steps represent a sequence of tasks that will be executed as part of the job
|
||||
steps:
|
||||
|
|
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -40,6 +40,6 @@ CMakeLists.txt.user
|
|||
# Ignore kdevelop files/dirs
|
||||
*.kdev4
|
||||
# Ignore IDEA/Clion files/dirs
|
||||
/.idea/
|
||||
.idea/
|
||||
# Ignore Visual Studio Code's working dir
|
||||
/.vscode/
|
||||
|
|
8
.gitmodules
vendored
8
.gitmodules
vendored
|
@ -1,6 +1,6 @@
|
|||
[submodule "Externals/Qt"]
|
||||
path = Externals/Qt
|
||||
url = https://github.com/dolphin-emu/ext-win-qt.git
|
||||
url = https://github.com/MarioPartyNetplay/QtWin32-Dolphin-MPN.git
|
||||
branch = master
|
||||
shallow = true
|
||||
[submodule "Externals/mGBA/mgba"]
|
||||
|
@ -78,3 +78,9 @@
|
|||
[submodule "Externals/tinygltf/tinygltf"]
|
||||
path = Externals/tinygltf/tinygltf
|
||||
url = https://github.com/syoyo/tinygltf.git
|
||||
[submodule "Externals/minizip-ng/minizip-ng"]
|
||||
path = Externals/minizip-ng/minizip-ng
|
||||
url = https://github.com/zlib-ng/minizip-ng
|
||||
[submodule "Externals/Vulkan-Headers"]
|
||||
path = Externals/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[main]
|
||||
host = https://www.transifex.com
|
||||
|
||||
[o:delroth:p:dolphin-emu:r:emulator]
|
||||
[o:dolphinemu:p:dolphin-emu:r:emulator]
|
||||
file_filter = Languages/po/<lang>.po
|
||||
source_file = Languages/po/dolphin-mpn.pot
|
||||
source_lang = en-US
|
||||
|
|
|
@ -59,8 +59,6 @@ DEFAULT_CONFIG = {
|
|||
# running corrupted binaries and allows for access to the extended
|
||||
# permisions needed for ARM builds
|
||||
"codesign_identity": "-",
|
||||
# Entitlements file to use for code signing
|
||||
"entitlements": "../Source/Core/DolphinQt/DolphinEmu.entitlements",
|
||||
|
||||
# Minimum macOS version for each architecture slice
|
||||
"arm64_mac_os_deployment_target": "11.0.0",
|
||||
|
@ -72,9 +70,6 @@ DEFAULT_CONFIG = {
|
|||
|
||||
"run_unit_tests": False,
|
||||
|
||||
# Whether we should make a build for Steam.
|
||||
"steam": False,
|
||||
|
||||
# Whether our autoupdate functionality is enabled or not.
|
||||
"autoupdate": True,
|
||||
|
||||
|
@ -119,20 +114,9 @@ def parse_args(conf=DEFAULT_CONFIG):
|
|||
help="Directory where universal binary will be stored",
|
||||
default=conf["dst_app"])
|
||||
|
||||
parser.add_argument(
|
||||
"--entitlements",
|
||||
help="Path to .entitlements file for code signing",
|
||||
default=conf["entitlements"])
|
||||
|
||||
parser.add_argument("--run_unit_tests", action="store_true",
|
||||
default=conf["run_unit_tests"])
|
||||
|
||||
parser.add_argument(
|
||||
"--steam",
|
||||
help="Create a build for Steam",
|
||||
action="store_true",
|
||||
default=conf["steam"])
|
||||
|
||||
parser.add_argument(
|
||||
"--autoupdate",
|
||||
help="Enables our autoupdate functionality",
|
||||
|
@ -317,14 +301,18 @@ def build(config):
|
|||
+ config[arch+"_mac_os_deployment_target"],
|
||||
"-DMACOS_CODE_SIGNING_IDENTITY="
|
||||
+ config["codesign_identity"],
|
||||
"-DMACOS_CODE_SIGNING_IDENTITY_UPDATER="
|
||||
+ config["codesign_identity"],
|
||||
'-DMACOS_CODE_SIGNING="ON"',
|
||||
"-DSTEAM="
|
||||
+ python_to_cmake_bool(config["steam"]),
|
||||
"-DENABLE_AUTOUPDATE="
|
||||
+ python_to_cmake_bool(config["autoupdate"]),
|
||||
'-DDISTRIBUTOR=' + config['distributor']
|
||||
'-DDISTRIBUTOR=' + config['distributor'],
|
||||
# Always use libraries from Externals to prevent any libraries
|
||||
# installed by Homebrew from leaking in to the app
|
||||
"-DUSE_SYSTEM_LIBS=OFF",
|
||||
# However, we should still use the macOS provided versions of
|
||||
# iconv, bzip2, and curl
|
||||
"-DUSE_SYSTEM_ICONV=ON",
|
||||
"-DUSE_SYSTEM_BZIP2=ON",
|
||||
"-DUSE_SYSTEM_CURL=ON"
|
||||
],
|
||||
env=env, cwd=arch)
|
||||
|
||||
|
@ -346,21 +334,21 @@ def build(config):
|
|||
src_app1 = ARCHITECTURES[1]+"/Binaries/"
|
||||
|
||||
recursive_merge_binaries(src_app0, src_app1, dst_app)
|
||||
for path in glob.glob(dst_app+"/*"):
|
||||
if os.path.isdir(path) and os.path.splitext(path)[1] != ".app":
|
||||
continue
|
||||
|
||||
|
||||
if config["autoupdate"]:
|
||||
subprocess.check_call([
|
||||
"codesign",
|
||||
"-d",
|
||||
"--force",
|
||||
"-s",
|
||||
"../Tools/mac-codesign.sh",
|
||||
"-t",
|
||||
"-e", "preserve",
|
||||
config["codesign_identity"],
|
||||
"--options=runtime",
|
||||
"--entitlements", config["entitlements"],
|
||||
"--deep",
|
||||
"--verbose=2",
|
||||
path])
|
||||
dst_app+"/Dolphin.app/Contents/Helpers/Dolphin Updater.app"])
|
||||
|
||||
subprocess.check_call([
|
||||
"../Tools/mac-codesign.sh",
|
||||
"-t",
|
||||
"-e", "preserve",
|
||||
config["codesign_identity"],
|
||||
dst_app+"/Dolphin.app"])
|
||||
|
||||
print("Built Universal Binary successfully!")
|
||||
|
||||
|
|
|
@ -1,10 +1,17 @@
|
|||
find_program(CCACHE_BIN NAMES ccache sccache)
|
||||
if(CCACHE_BIN)
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_BIN})
|
||||
# Official ccache recommendation is to set CMAKE_C(XX)_COMPILER_LAUNCHER
|
||||
if (NOT CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache")
|
||||
list(INSERT CMAKE_C_COMPILER_LAUNCHER 0 "${CCACHE_BIN}")
|
||||
endif()
|
||||
|
||||
if (NOT CMAKE_CXX_COMPILER_LAUNCHER MATCHES "ccache")
|
||||
list(INSERT CMAKE_CXX_COMPILER_LAUNCHER 0 "${CCACHE_BIN}")
|
||||
endif()
|
||||
|
||||
# ccache uses -I when compiling without preprocessor, which makes clang complain.
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics")
|
||||
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Qunused-arguments -fcolor-diagnostics")
|
||||
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Qunused-arguments -fcolor-diagnostics")
|
||||
endif()
|
||||
endif()
|
||||
|
|
|
@ -79,7 +79,7 @@ function(dolphin_find_optional_system_library_pkgconfig library search alias bun
|
|||
dolphin_optional_system_library(${library})
|
||||
string(TOUPPER ${library} upperlib)
|
||||
if(RESOLVED_USE_SYSTEM_${upperlib})
|
||||
pkg_check_modules(${library} ${search} ${ARGN} IMPORTED_TARGET)
|
||||
pkg_search_module(${library} ${search} ${ARGN} IMPORTED_TARGET)
|
||||
if((NOT ${library}_FOUND) AND (NOT ${RESOLVED_USE_SYSTEM_${upperlib}} STREQUAL "AUTO"))
|
||||
message(FATAL_ERROR "No system ${library} was found. Please install it or set USE_SYSTEM_${upperlib} to AUTO or OFF.")
|
||||
endif()
|
||||
|
|
|
@ -14,14 +14,13 @@ if(CMAKE_GENERATOR)
|
|||
set(_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
|
||||
function(dolphin_postprocess_bundle target)
|
||||
add_custom_command(TARGET ${target} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -DDOLPHIN_BUNDLE_PATH="$<TARGET_FILE_DIR:${target}>/../.."
|
||||
COMMAND ${CMAKE_COMMAND} "-D" "DOLPHIN_BUNDLE_PATH=$<TARGET_BUNDLE_DIR:${target}>"
|
||||
-P "${_DOLPHIN_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
|
||||
)
|
||||
endfunction()
|
||||
return()
|
||||
endif()
|
||||
|
||||
get_filename_component(DOLPHIN_BUNDLE_PATH "${DOLPHIN_BUNDLE_PATH}" ABSOLUTE)
|
||||
message(STATUS "Fixing up application bundle: ${DOLPHIN_BUNDLE_PATH}")
|
||||
|
||||
# Make sure to fix up any additional shared libraries (like plugins) that are
|
||||
|
|
|
@ -7,7 +7,7 @@ if(GIT_FOUND)
|
|||
OUTPUT_VARIABLE DOLPHIN_WC_REVISION
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
# defines DOLPHIN_WC_DESCRIBE
|
||||
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --always --long --dirty
|
||||
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_DESCRIBE
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
|
@ -22,16 +22,18 @@ if(GIT_FOUND)
|
|||
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-list --count HEAD ^master
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_COMMITS_AHEAD_MASTER
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
# defines DOLPHIN_WC_TAG
|
||||
execute_process(WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} describe --exact-match HEAD
|
||||
OUTPUT_VARIABLE DOLPHIN_WC_TAG
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET)
|
||||
endif()
|
||||
|
||||
# version number
|
||||
set(DOLPHIN_VERSION_MAJOR "5")
|
||||
set(DOLPHIN_VERSION_MAJOR "2407")
|
||||
set(DOLPHIN_VERSION_MINOR "0")
|
||||
if(DOLPHIN_WC_BRANCH STREQUAL "stable")
|
||||
set(DOLPHIN_VERSION_PATCH "0")
|
||||
else()
|
||||
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
|
||||
endif()
|
||||
set(DOLPHIN_VERSION_PATCH ${DOLPHIN_WC_REVISION})
|
||||
|
||||
# If Dolphin is not built from a Git repository, default the version info to
|
||||
# reasonable values.
|
||||
|
@ -42,11 +44,27 @@ if(NOT DOLPHIN_WC_REVISION)
|
|||
set(DOLPHIN_WC_COMMITS_AHEAD_MASTER 0)
|
||||
endif()
|
||||
|
||||
configure_file(
|
||||
"${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h.in"
|
||||
"${PROJECT_BINARY_DIR}/Source/Core/Common/scmrev.h.tmp"
|
||||
)
|
||||
# If this is a tag (i.e. a release), then set the current patch version and
|
||||
# the number of commits ahead to zero.
|
||||
if(DOLPHIN_WC_TAG)
|
||||
set(DOLPHIN_VERSION_PATCH "0")
|
||||
set(DOLPHIN_WC_COMMITS_AHEAD_MASTER 0)
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different "${PROJECT_BINARY_DIR}/Source/Core/Common/scmrev.h.tmp" "${PROJECT_BINARY_DIR}/Source/Core/Common/scmrev.h")
|
||||
function(configure_source_file path)
|
||||
configure_file(
|
||||
"${PROJECT_SOURCE_DIR}/${path}.in"
|
||||
"${PROJECT_BINARY_DIR}/${path}.tmp"
|
||||
)
|
||||
|
||||
file(REMOVE "${PROJECT_BINARY_DIR}/Source/Core/Common/scmrev.h.tmp")
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different "${PROJECT_BINARY_DIR}/${path}.tmp" "${PROJECT_BINARY_DIR}/${path}")
|
||||
|
||||
file(REMOVE "${PROJECT_BINARY_DIR}/${path}.tmp")
|
||||
endfunction()
|
||||
|
||||
configure_source_file("Source/Core/Common/scmrev.h")
|
||||
|
||||
if(APPLE)
|
||||
configure_source_file("Source/Core/DolphinQt/Info.plist")
|
||||
configure_source_file("Source/Core/MacUpdater/Info.plist")
|
||||
endif()
|
||||
|
|
|
@ -47,13 +47,13 @@ if (COMPILER STREQUAL "GNU")
|
|||
set(COMPILER "GCC") # perfer printing GCC instead of GNU
|
||||
endif()
|
||||
|
||||
# Enforce minimium compiler versions that support the c++20 features we use
|
||||
set (GCC_min_version 10)
|
||||
set (Clang_min_version 12)
|
||||
set (AppleClang_min_version 13.0.0)
|
||||
set (min_xcode_version "13.0") # corrosponding xcode version for AppleClang_min_version
|
||||
# Enforce minimum compiler versions that support the c++20 features we use
|
||||
set (GCC_min_version 11)
|
||||
set (Clang_min_version 14)
|
||||
set (AppleClang_min_version 14.0.3)
|
||||
set (min_xcode_version "14.0") # corresponding xcode version for AppleClang_min_version
|
||||
set (MSVC_min_version 14.32)
|
||||
set (min_vs_version "2022 17.2.3") # corrosponding Visual Studio version for MSVC_min_version
|
||||
set (min_vs_version "2022 17.2.3") # corresponding Visual Studio version for MSVC_min_version
|
||||
|
||||
message(STATUS "Using ${COMPILER} ${CMAKE_CXX_COMPILER_VERSION}")
|
||||
|
||||
|
@ -104,7 +104,6 @@ option(ENABLE_VULKAN "Enables vulkan video backend" ON)
|
|||
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
|
||||
option(USE_MGBA "Enables GBA controllers emulation using libmgba" ON)
|
||||
option(ENABLE_AUTOUPDATE "Enables support for automatic updates" ON)
|
||||
option(STEAM "Creates a build for Steam" OFF)
|
||||
option(USE_RETRO_ACHIEVEMENTS "Enables integration with retroachievements.org" ON)
|
||||
|
||||
# Maintainers: if you consider blanket disabling this for your users, please
|
||||
|
@ -138,7 +137,6 @@ if(APPLE)
|
|||
option(MACOS_CODE_SIGNING "Enable codesigning" ON)
|
||||
option(USE_BUNDLED_MOLTENVK "Build MoltenVK from Externals with Dolphin-specific patches" ON)
|
||||
set(MACOS_CODE_SIGNING_IDENTITY "-" CACHE STRING "The identity used for codesigning.")
|
||||
set(MACOS_CODE_SIGNING_IDENTITY_UPDATER "-" CACHE STRING "The identity used for codesigning, for the updater.")
|
||||
endif()
|
||||
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
|
@ -392,7 +390,7 @@ if(ENABLE_LTO)
|
|||
endif()
|
||||
|
||||
if(UNIX)
|
||||
if(LINUX_LOCAL_DEV OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND STEAM))
|
||||
if(LINUX_LOCAL_DEV)
|
||||
add_definitions(-DLINUX_LOCAL_DEV)
|
||||
endif()
|
||||
endif()
|
||||
|
@ -587,7 +585,7 @@ if(UNIX)
|
|||
endif()
|
||||
|
||||
if(ENABLE_SDL)
|
||||
dolphin_find_optional_system_library(SDL2 Externals/SDL 2.26.0)
|
||||
dolphin_find_optional_system_library(SDL2 Externals/SDL 2.28.5)
|
||||
endif()
|
||||
|
||||
if(ENABLE_ANALYTICS)
|
||||
|
@ -628,7 +626,9 @@ if (_M_X86_64)
|
|||
endif()
|
||||
add_subdirectory(Externals/cpp-optparse)
|
||||
|
||||
dolphin_find_optional_system_library(fmt Externals/fmt 10.1)
|
||||
dolphin_find_optional_system_library_pkgconfig(FMT
|
||||
fmt>=10.1 fmt::fmt Externals/fmt
|
||||
)
|
||||
|
||||
add_subdirectory(Externals/imgui)
|
||||
add_subdirectory(Externals/implot)
|
||||
|
@ -674,9 +674,9 @@ dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Ex
|
|||
|
||||
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib-ng ZLIB::ZLIB Externals/zlib-ng)
|
||||
|
||||
# https://github.com/zlib-ng/minizip-ng/commit/6c5f265a55f1a12a7a016cd2962feff91cff5d2e
|
||||
add_definitions(-DMZ_COMPAT_VERSION=110) # This macro is for forwards compatibility with 4.0.4+
|
||||
dolphin_find_optional_system_library_pkgconfig(MINIZIP minizip>=3.0.0 minizip::minizip Externals/minizip)
|
||||
dolphin_find_optional_system_library_pkgconfig(MINIZIP
|
||||
"minizip>=4.0.4" minizip::minizip Externals/minizip-ng
|
||||
)
|
||||
|
||||
dolphin_find_optional_system_library(LZO Externals/LZO)
|
||||
|
||||
|
@ -703,7 +703,9 @@ include_directories(Externals/soundtouch)
|
|||
dolphin_find_optional_system_library(CUBEB Externals/cubeb)
|
||||
|
||||
if(NOT ANDROID)
|
||||
dolphin_find_optional_system_library(LibUSB Externals/libusb)
|
||||
dolphin_find_optional_system_library_pkgconfig(
|
||||
LibUSB libusb-1.0 LibUSB::LibUSB Externals/libusb
|
||||
)
|
||||
add_definitions(-D__LIBUSB__)
|
||||
endif()
|
||||
|
||||
|
@ -750,10 +752,6 @@ else()
|
|||
message(STATUS "libsystemd not found, disabling traversal server watchdog support")
|
||||
endif()
|
||||
|
||||
if(STEAM)
|
||||
add_definitions(-DSTEAM)
|
||||
endif()
|
||||
|
||||
if (WIN32)
|
||||
include_directories(Externals/WIL/include)
|
||||
include_directories(Externals/OpenAL/include)
|
||||
|
@ -784,14 +782,26 @@ if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
|
|||
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt)
|
||||
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist)
|
||||
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist)
|
||||
endif()
|
||||
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater)
|
||||
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist)
|
||||
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_package(Git)
|
||||
if(NOT GIT_FOUND)
|
||||
set(GIT_EXECUTABLE "")
|
||||
endif()
|
||||
add_custom_target(
|
||||
dolphin_scmrev
|
||||
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
|
||||
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h
|
||||
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
|
||||
BYPRODUCTS "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/DolphinQt/Info.plist" "${CMAKE_CURRENT_BINARY_DIR}/Source/Core/MacUpdater/Info.plist"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
|
|
Binary file not shown.
|
@ -1,19 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE datafile PUBLIC "-//Logiqx//DTD ROM Management Datafile//EN" "http://www.logiqx.com/Dats/datafile.dtd"[]>
|
||||
<datafile>
|
||||
<header>
|
||||
|
||||
<name>Custom Dat</name>
|
||||
|
||||
<description>Created by NKit</description>
|
||||
<category>Games</category>
|
||||
<version>1</version>
|
||||
<date>20180614</date>
|
||||
<author>You</author>
|
||||
<email>-not specified-</email>
|
||||
<homepage>-not specified-</homepage>
|
||||
<url>-not specified-</url>
|
||||
<comment>-not specified-</comment>
|
||||
<clrmamepro />
|
||||
</header>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE datafile PUBLIC "-//Logiqx//DTD ROM Management Datafile//EN" "http://www.logiqx.com/Dats/datafile.dtd"[]>
|
||||
<datafile>
|
||||
<header>
|
||||
|
||||
<name>Custom Dat</name>
|
||||
|
||||
<description>Created by NKit</description>
|
||||
<category>Games</category>
|
||||
<version>1</version>
|
||||
<date>20180614</date>
|
||||
<author>You</author>
|
||||
<email>-not specified-</email>
|
||||
<homepage>-not specified-</homepage>
|
||||
<url>-not specified-</url>
|
||||
<comment>-not specified-</comment>
|
||||
<clrmamepro />
|
||||
</header>
|
||||
</datafile>
|
|
@ -1,19 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE datafile PUBLIC "-//Logiqx//DTD ROM Management Datafile//EN" "http://www.logiqx.com/Dats/datafile.dtd"[]>
|
||||
<datafile>
|
||||
<header>
|
||||
|
||||
<name>Custom Dat</name>
|
||||
|
||||
<description>Created by NKit</description>
|
||||
<category>Games</category>
|
||||
<version>1</version>
|
||||
<date>20180614</date>
|
||||
<author>You</author>
|
||||
<email>-not specified-</email>
|
||||
<homepage>-not specified-</homepage>
|
||||
<url>-not specified-</url>
|
||||
<comment>-not specified-</comment>
|
||||
<clrmamepro />
|
||||
</header>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE datafile PUBLIC "-//Logiqx//DTD ROM Management Datafile//EN" "http://www.logiqx.com/Dats/datafile.dtd"[]>
|
||||
<datafile>
|
||||
<header>
|
||||
|
||||
<name>Custom Dat</name>
|
||||
|
||||
<description>Created by NKit</description>
|
||||
<category>Games</category>
|
||||
<version>1</version>
|
||||
<date>20180614</date>
|
||||
<author>You</author>
|
||||
<email>-not specified-</email>
|
||||
<homepage>-not specified-</homepage>
|
||||
<url>-not specified-</url>
|
||||
<comment>-not specified-</comment>
|
||||
<clrmamepro />
|
||||
</header>
|
||||
</datafile>
|
File diff suppressed because it is too large
Load diff
|
@ -1,19 +1,19 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE datafile PUBLIC "-//Logiqx//DTD ROM Management Datafile//EN" "http://www.logiqx.com/Dats/datafile.dtd"[]>
|
||||
<datafile>
|
||||
<header>
|
||||
|
||||
<name> REPLACE THIS FILE WITH THE WII REDUMP.DAT </name>
|
||||
|
||||
<description>Created by NKit</description>
|
||||
<category>Games</category>
|
||||
<version>1</version>
|
||||
<date>20180614</date>
|
||||
<author>You</author>
|
||||
<email>-not specified-</email>
|
||||
<homepage>-not specified-</homepage>
|
||||
<url>-not specified-</url>
|
||||
<comment>-not specified-</comment>
|
||||
<clrmamepro />
|
||||
</header>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE datafile PUBLIC "-//Logiqx//DTD ROM Management Datafile//EN" "http://www.logiqx.com/Dats/datafile.dtd"[]>
|
||||
<datafile>
|
||||
<header>
|
||||
|
||||
<name> REPLACE THIS FILE WITH THE WII REDUMP.DAT </name>
|
||||
|
||||
<description>Created by NKit</description>
|
||||
<category>Games</category>
|
||||
<version>1</version>
|
||||
<date>20180614</date>
|
||||
<author>You</author>
|
||||
<email>-not specified-</email>
|
||||
<homepage>-not specified-</homepage>
|
||||
<url>-not specified-</url>
|
||||
<comment>-not specified-</comment>
|
||||
<clrmamepro />
|
||||
</header>
|
||||
</datafile>
|
File diff suppressed because one or more lines are too long
|
@ -1,84 +1,84 @@
|
|||
- - - - - -__- - -.- - - -.- - -.- - -.- - \|/.- - -.- - -.-__- -.- - - -
|
||||
. . ___/ |__ . __ . . . . . --O--. __ . ___/ | _____ . .
|
||||
\__ + \ ___/ |__ __ . __ /|\___/ |__ \__ |/ + / .
|
||||
. . / | + \\__ \ ___/ |__.___/ |__ \__ \ ./ | / .
|
||||
. /+ | \/ _| \\__ \\__ \ / | \/ + + /_ .
|
||||
. / |+ \ \_ \/ | \/ | \/ | \ | \ . .
|
||||
. / + | + \_ | \_ | \_ | \_ | \_+ | + \ .
|
||||
. _/ + |_______/ |______/ |_____/ ______/ _______/ | \_ .
|
||||
.\ + |==\______|===\_____|==\_____|==\______|==\______|+ + /
|
||||
- - \_______| - - - - - - - Proudly Presents - - - - - - - |_______/ - -
|
||||
|
||||
NKit - Tools to Recover / Preserve Wii and GameCube Disc Images
|
||||
|
||||
|
||||
.
|
||||
. . .
|
||||
|
||||
Overview
|
||||
----------------------------------------------------------------------------
|
||||
NKit is a Nintendo ToolKit that can Recover and Preserve Wii and GameCube
|
||||
disc images
|
||||
|
||||
Recovery is the ability to rebuild source images to match the known good
|
||||
images verified by Redump
|
||||
|
||||
Preserve is the ability to shrink any image and convert it back to the
|
||||
source iso
|
||||
|
||||
NKit can convert to ISO and NKit format. The NKit format is designed to
|
||||
shrink an image to it's smallest while ensuring it can be restored back to
|
||||
the original source data. NKit images are also playable by Dolphin
|
||||
|
||||
Read the Docs :) - https://wiki.gbatemp.net/wiki/NKit
|
||||
|
||||
.
|
||||
. . .
|
||||
Features
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
- Recovery and Preservation of GameCube and Wii images
|
||||
- NKit Format (smallest format, Dolphin compatible, GC is h/w compatible)
|
||||
- GC NKit format aligns audio and tgc files to 32k for playability
|
||||
- Wii NKit format removes hashes and encryption (Dolphin Compatible)
|
||||
- Reusable library for use in other projects
|
||||
- Test Mode
|
||||
- Summary log of all conversions
|
||||
- Rename images that match Dat file entries to a configurable mask
|
||||
- Supports 100% of Redump images (Unlicensed, All Regions, Multi Disc etc)
|
||||
- Scrubbed and Hacked preservation support
|
||||
|
||||
Formats
|
||||
- GCZ support
|
||||
- ISO.DEC read support
|
||||
- WBFS read support
|
||||
- ISO support
|
||||
- RVT-R Wii ISO read support
|
||||
- NKit Format support (smallest format and Dolphin compatible)
|
||||
- Read the above images from Rar/Zip/7zip etc
|
||||
|
||||
Recovery Abilities
|
||||
- Insert missing Wii Update (inc rare extra data), Channel / VC partitions
|
||||
- Replace Brickblocked Update partitions
|
||||
- Auto fixes modified disc headers (where the Data header remains intact)
|
||||
- Fixes rare corrupt Wii partition table (caused by WBM)
|
||||
- Fixes scrubbed trailing file 0's
|
||||
- Fixes truncated Wii images (where the Data partition is intact)
|
||||
- Fixes slightly overdumped images (from descramble tools)
|
||||
- Fixes Wii Data partitions moved before 0xF800000 to save space
|
||||
- Fixes compacted GC images
|
||||
- Fixes moved and reordered GC files
|
||||
- Fixes modified GC headers (inc. title, region hacks)
|
||||
- Fixes mod chip modified GC apploaders
|
||||
- Fixes GC images with non conformant junk
|
||||
- Fixes modified Wii region and ratings
|
||||
- Support for GC images with junk not generated with the image ID
|
||||
|
||||
.
|
||||
. . .
|
||||
Requirements
|
||||
- Windows | Linux | Mac
|
||||
- .Net or Mono 4.6.1 (Will be ported to dotnet core 3.0 soon)
|
||||
- Wine for Apps under Linux and Mac
|
||||
.
|
||||
. . .
|
||||
- - - - - -__- - -.- - - -.- - -.- - -.- - \|/.- - -.- - -.-__- -.- - - -
|
||||
. . ___/ |__ . __ . . . . . --O--. __ . ___/ | _____ . .
|
||||
\__ + \ ___/ |__ __ . __ /|\___/ |__ \__ |/ + / .
|
||||
. . / | + \\__ \ ___/ |__.___/ |__ \__ \ ./ | / .
|
||||
. /+ | \/ _| \\__ \\__ \ / | \/ + + /_ .
|
||||
. / |+ \ \_ \/ | \/ | \/ | \ | \ . .
|
||||
. / + | + \_ | \_ | \_ | \_ | \_+ | + \ .
|
||||
. _/ + |_______/ |______/ |_____/ ______/ _______/ | \_ .
|
||||
.\ + |==\______|===\_____|==\_____|==\______|==\______|+ + /
|
||||
- - \_______| - - - - - - - Proudly Presents - - - - - - - |_______/ - -
|
||||
|
||||
NKit - Tools to Recover / Preserve Wii and GameCube Disc Images
|
||||
|
||||
|
||||
.
|
||||
. . .
|
||||
|
||||
Overview
|
||||
----------------------------------------------------------------------------
|
||||
NKit is a Nintendo ToolKit that can Recover and Preserve Wii and GameCube
|
||||
disc images
|
||||
|
||||
Recovery is the ability to rebuild source images to match the known good
|
||||
images verified by Redump
|
||||
|
||||
Preserve is the ability to shrink any image and convert it back to the
|
||||
source iso
|
||||
|
||||
NKit can convert to ISO and NKit format. The NKit format is designed to
|
||||
shrink an image to it's smallest while ensuring it can be restored back to
|
||||
the original source data. NKit images are also playable by Dolphin
|
||||
|
||||
Read the Docs :) - https://wiki.gbatemp.net/wiki/NKit
|
||||
|
||||
.
|
||||
. . .
|
||||
Features
|
||||
----------------------------------------------------------------------------
|
||||
|
||||
- Recovery and Preservation of GameCube and Wii images
|
||||
- NKit Format (smallest format, Dolphin compatible, GC is h/w compatible)
|
||||
- GC NKit format aligns audio and tgc files to 32k for playability
|
||||
- Wii NKit format removes hashes and encryption (Dolphin Compatible)
|
||||
- Reusable library for use in other projects
|
||||
- Test Mode
|
||||
- Summary log of all conversions
|
||||
- Rename images that match Dat file entries to a configurable mask
|
||||
- Supports 100% of Redump images (Unlicensed, All Regions, Multi Disc etc)
|
||||
- Scrubbed and Hacked preservation support
|
||||
|
||||
Formats
|
||||
- GCZ support
|
||||
- ISO.DEC read support
|
||||
- WBFS read support
|
||||
- ISO support
|
||||
- RVT-R Wii ISO read support
|
||||
- NKit Format support (smallest format and Dolphin compatible)
|
||||
- Read the above images from Rar/Zip/7zip etc
|
||||
|
||||
Recovery Abilities
|
||||
- Insert missing Wii Update (inc rare extra data), Channel / VC partitions
|
||||
- Replace Brickblocked Update partitions
|
||||
- Auto fixes modified disc headers (where the Data header remains intact)
|
||||
- Fixes rare corrupt Wii partition table (caused by WBM)
|
||||
- Fixes scrubbed trailing file 0's
|
||||
- Fixes truncated Wii images (where the Data partition is intact)
|
||||
- Fixes slightly overdumped images (from descramble tools)
|
||||
- Fixes Wii Data partitions moved before 0xF800000 to save space
|
||||
- Fixes compacted GC images
|
||||
- Fixes moved and reordered GC files
|
||||
- Fixes modified GC headers (inc. title, region hacks)
|
||||
- Fixes mod chip modified GC apploaders
|
||||
- Fixes GC images with non conformant junk
|
||||
- Fixes modified Wii region and ratings
|
||||
- Support for GC images with junk not generated with the image ID
|
||||
|
||||
.
|
||||
. . .
|
||||
Requirements
|
||||
- Windows | Linux | Mac
|
||||
- .Net or Mono 4.6.1 (Will be ported to dotnet core 3.0 soon)
|
||||
- Wine for Apps under Linux and Mac
|
||||
.
|
||||
. . .
|
||||
|
|
|
@ -1,30 +0,0 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
REM Get a list of ISO files in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! "%%F""
|
||||
)
|
||||
|
||||
REM Check if there are no ISO files
|
||||
if not defined iso_files (
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 4 (USA) (v1.00) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
REM Iterate over each ISO file and process it
|
||||
for %%I in (%iso_files%) do (
|
||||
echo.
|
||||
echo Given "%%~I"
|
||||
xdelta3.exe -d -s "%%~I" data.xdelta3 "Mario Party 4 (USA) (v1.01).iso"
|
||||
echo Press Enter to exit.
|
||||
set /p "=<" NUL
|
||||
)
|
||||
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1 +0,0 @@
|
|||
Place the Mario Party 4 (USA) (v1.00) ISO in the script's directory and run the patch script to patch it.
|
|
@ -0,0 +1,28 @@
|
|||
@echo off
|
||||
|
||||
REM Initialize the iso_file variable
|
||||
set "iso_file="
|
||||
|
||||
REM Get the first ISO file in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_file=%%~F"
|
||||
goto :found_iso
|
||||
)
|
||||
|
||||
:not_found
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 4 (USA) (v1.01) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
|
||||
:found_iso
|
||||
echo.
|
||||
echo Given "%iso_file%"
|
||||
xdelta3.exe -d -s "%iso_file%" data.xdelta3 "Mario Party 4 (USA) [Widescreen].iso"
|
||||
|
||||
echo.
|
||||
echo Press Enter to exit.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1,27 +1,27 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 4 (USA) (v1.01) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 4 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 4 (USA) (v1.01) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 4 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
|
@ -0,0 +1,3 @@
|
|||
Place the Mario Party 4 (USA) (v1.01) ISO in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to a widescreen version.
|
0
Data/Extras/Mario Party 4 (v1.00 to v1.01)/xdelta3 → Data/Extras/Mario Party 4 - Widescreen Patch (for v1.01)/xdelta3
Executable file → Normal file
0
Data/Extras/Mario Party 4 (v1.00 to v1.01)/xdelta3 → Data/Extras/Mario Party 4 - Widescreen Patch (for v1.01)/xdelta3
Executable file → Normal file
|
@ -0,0 +1,28 @@
|
|||
@echo off
|
||||
|
||||
REM Initialize the iso_file variable
|
||||
set "iso_file="
|
||||
|
||||
REM Get the first ISO file in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_file=%%~F"
|
||||
goto :found_iso
|
||||
)
|
||||
|
||||
:not_found
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 4 (USA) (v1.00) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
|
||||
:found_iso
|
||||
echo.
|
||||
echo Given "%iso_file%"
|
||||
xdelta3.exe -d -s "%iso_file%" data.xdelta3 "Mario Party 4 (USA) (v1.01).iso"
|
||||
|
||||
echo.
|
||||
echo Press Enter to exit.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1,27 +1,27 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 4 (USA) (v1.00) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 4 (USA) (v1.01).iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 4 (USA) (v1.00) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 4 (USA) (v1.01).iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
|
@ -0,0 +1,3 @@
|
|||
Place the Mario Party 4 (USA) (v1.00) ISO in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game from a v1.00 rom to a v1.01 rom.
|
0
Data/Extras/Mario Party 4 Widescreen Patch (for v1.01)/xdelta3 → Data/Extras/Mario Party 4 - v1.00 to v1.01 Converter/xdelta3
Executable file → Normal file
0
Data/Extras/Mario Party 4 Widescreen Patch (for v1.01)/xdelta3 → Data/Extras/Mario Party 4 - v1.00 to v1.01 Converter/xdelta3
Executable file → Normal file
|
@ -1,30 +0,0 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
REM Get a list of ISO files in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! "%%F""
|
||||
)
|
||||
|
||||
REM Check if there are no ISO files
|
||||
if not defined iso_files (
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 4 (USA) (v1.01) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
REM Iterate over each ISO file and process it
|
||||
for %%I in (%iso_files%) do (
|
||||
echo.
|
||||
echo Given "%%~I"
|
||||
xdelta3.exe -d -s "%%~I" data.xdelta3 "Mario Party 4 (USA) [Widescreen].iso"
|
||||
echo Press Enter to exit.
|
||||
set /p "=<" NUL
|
||||
)
|
||||
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1 +0,0 @@
|
|||
Place the Mario Party 4 (USA) (v1.01) ISO in the script's directory and run the patch script to patch it.
|
28
Data/Extras/Mario Party 5 - Shop Mod/patch.bat
Normal file
28
Data/Extras/Mario Party 5 - Shop Mod/patch.bat
Normal file
|
@ -0,0 +1,28 @@
|
|||
@echo off
|
||||
|
||||
REM Initialize the iso_file variable
|
||||
set "iso_file="
|
||||
|
||||
REM Get the first ISO file in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_file=%%~F"
|
||||
goto :found_iso
|
||||
)
|
||||
|
||||
:not_found
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 5 (USA) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
|
||||
:found_iso
|
||||
echo.
|
||||
echo Given "%iso_file%"
|
||||
xdelta3.exe -d -s "%iso_file%" data.xdelta3 "Mario Party 5 with Shops.iso"
|
||||
|
||||
echo.
|
||||
echo Press Enter to exit.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1,27 +1,27 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 5 (USA) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 5 With Shops.iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 5 (USA) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 5 With Shops.iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
|
@ -1,4 +1,6 @@
|
|||
Place the Mario Party 5 (USA) ISO in the script's directory and run the patch script to patch it.
|
||||
|
||||
Refer to this list for descriptions of capsules:
|
||||
Place the Mario Party 5 (USA) ISO in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to a version that adds shops.
|
||||
|
||||
Refer to this list for descriptions of capsules:
|
||||
https://www.mariowiki.com/Mario_Party_5#Capsules
|
0
Data/Extras/Mario Party 5 Shop Mod/xdelta3 → Data/Extras/Mario Party 5 - Shop Mod/xdelta3
Executable file → Normal file
0
Data/Extras/Mario Party 5 Shop Mod/xdelta3 → Data/Extras/Mario Party 5 - Shop Mod/xdelta3
Executable file → Normal file
28
Data/Extras/Mario Party 5 - Widescreen Patch/patch.bat
Normal file
28
Data/Extras/Mario Party 5 - Widescreen Patch/patch.bat
Normal file
|
@ -0,0 +1,28 @@
|
|||
@echo off
|
||||
|
||||
REM Initialize the iso_file variable
|
||||
set "iso_file="
|
||||
|
||||
REM Get the first ISO file in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_file=%%~F"
|
||||
goto :found_iso
|
||||
)
|
||||
|
||||
:not_found
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 5 (USA) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
|
||||
:found_iso
|
||||
echo.
|
||||
echo Given "%iso_file%"
|
||||
xdelta3.exe -d -s "%iso_file%" data.xdelta3 "Mario Party 5 [Widescreen].iso"
|
||||
|
||||
echo.
|
||||
echo Press Enter to exit.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1,27 +1,27 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 5 (USA) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 5 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 5 (USA) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 5 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
3
Data/Extras/Mario Party 5 - Widescreen Patch/readme.txt
Normal file
3
Data/Extras/Mario Party 5 - Widescreen Patch/readme.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
Place the Mario Party 5 (USA) ISO in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to a widescreen version.
|
|
@ -1,30 +0,0 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
REM Get a list of ISO files in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! "%%F""
|
||||
)
|
||||
|
||||
REM Check if there are no ISO files
|
||||
if not defined iso_files (
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 5 (USA) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
REM Iterate over each ISO file and process it
|
||||
for %%I in (%iso_files%) do (
|
||||
echo.
|
||||
echo Given "%%~I"
|
||||
xdelta3.exe -d -s "%%~I" data.xdelta3 "Mario Party 5 with Shops.iso"
|
||||
echo Press Enter to exit.
|
||||
set /p "=<" NUL
|
||||
)
|
||||
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1,30 +0,0 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
REM Get a list of ISO files in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! "%%F""
|
||||
)
|
||||
|
||||
REM Check if there are no ISO files
|
||||
if not defined iso_files (
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 5 (USA) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
REM Iterate over each ISO file and process it
|
||||
for %%I in (%iso_files%) do (
|
||||
echo.
|
||||
echo Given "%%~I"
|
||||
xdelta3.exe -d -s "%%~I" data.xdelta3 "Mario Party 5 [Widescreen].iso"
|
||||
echo Press Enter to exit.
|
||||
set /p "=<" NUL
|
||||
)
|
||||
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1 +0,0 @@
|
|||
Place the Mario Party 5 (USA) ISO in the script's directory and run the patch script to patch it.
|
115
Data/Extras/Mario Party 6 - Custom Orb Expansion/patch.bat
Normal file
115
Data/Extras/Mario Party 6 - Custom Orb Expansion/patch.bat
Normal file
|
@ -0,0 +1,115 @@
|
|||
@echo off
|
||||
|
||||
title Mario Party 6 - Custom Orb Expansion Patcher
|
||||
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Mario Party 6 - Custom Orb Expansion Patcher!
|
||||
echo How do you wish to export your game.
|
||||
echo.
|
||||
echo 1: RVZ (Recommended for Dolphin)
|
||||
echo 2: ISO (Recommended for SwissGC)
|
||||
echo 3: Exit Patcher
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
|
||||
choice /c 123 > NUL
|
||||
if errorlevel 3 exit
|
||||
if errorlevel 2 set PATCHER=ISO
|
||||
if errorlevel 1 set PATCHER=RVZ
|
||||
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Setting up patcher!
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
|
||||
rmdir /s /q tmp
|
||||
|
||||
set "iso_files="
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! !%%~F!"
|
||||
)
|
||||
for %%F in ("%~dp0*.rvz") do (
|
||||
set "iso_files=!iso_files! !%%~F!"
|
||||
)
|
||||
|
||||
if not defined iso_files (
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo No ISO or RVZ files found in the same directory as the script.
|
||||
echo Place the Mario Party 6 (USA^) ISO or RVZ in the script's directory and run it again.
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo.
|
||||
echo Press any key to exit...
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
cls
|
||||
mkdir tmp > NUL
|
||||
for %%F in ("%~dp0*.rvz") do (
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Converting RVZ to ISO! This is needed to patch the game...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/dolphintool" convert -i "%%~F" -f "iso" -o "tmp/tmp.iso"
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Extracting Gamespace! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" "tmp/tmp.iso" E "--dest=tmp/"
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Copying mod data!
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
xcopy "store" "tmp\root\" /s /y /e
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Rebuilding! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" tmp/root/ B "--dest=../../game.iso"
|
||||
|
||||
rmdir /s /q tmp
|
||||
)
|
||||
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Extracting Gamespace! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" "%%~F" E "--dest=tmp/"
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Copying mod data!
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
xcopy "store" "tmp\root\" /s /y /e
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Rebuilding! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" tmp/root/ B "--dest=../../game.iso"
|
||||
|
||||
rmdir /s /q tmp
|
||||
)
|
||||
|
||||
if "%PATCHER%"=="RVZ" (
|
||||
cls
|
||||
"tools/dolphintool" convert -i "game.iso" -o "Mario Party 6 (USA) [Custom Orb Expansion].rvz" -f "rvz" -b "131072" -c "zstd" -l "5"
|
||||
del "game.iso"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Success! Your game is located in "Mario Party 6 (USA) [Custom Orb Expansion].rvz"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
)
|
||||
|
||||
if "%PATCHER%"=="ISO" (
|
||||
cls
|
||||
move "game.iso" "Mario Party 6 (USA) [Custom Orb Expansion].iso"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Success! Your game is located in "Mario Party 6 (USA) [Custom Orb Expansion].iso"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
)
|
||||
echo.
|
||||
echo Press any key to exit...
|
||||
pause > NUL
|
||||
exit /b 0
|
|
@ -0,0 +1,5 @@
|
|||
Place the Mario Party 6 (USA) ISO / RVZ in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to one with custom orbs.
|
||||
|
||||
Last updated Feb 8, 2024
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 2.3 MiB |
Binary file not shown.
Binary file not shown.
28
Data/Extras/Mario Party 6 - Widescreen Patch/patch.bat
Normal file
28
Data/Extras/Mario Party 6 - Widescreen Patch/patch.bat
Normal file
|
@ -0,0 +1,28 @@
|
|||
@echo off
|
||||
|
||||
REM Initialize the iso_file variable
|
||||
set "iso_file="
|
||||
|
||||
REM Get the first ISO file in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_file=%%~F"
|
||||
goto :found_iso
|
||||
)
|
||||
|
||||
:not_found
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 6 (USA) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
|
||||
:found_iso
|
||||
echo.
|
||||
echo Given "%iso_file%"
|
||||
xdelta3.exe -d -s "%iso_file%" data.xdelta3 "Mario Party 6 [Widescreen].iso"
|
||||
|
||||
echo.
|
||||
echo Press Enter to exit.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1,27 +1,27 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 6 (USA) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 6 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 6 (USA) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 6 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
3
Data/Extras/Mario Party 6 - Widescreen Patch/readme.txt
Normal file
3
Data/Extras/Mario Party 6 - Widescreen Patch/readme.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
Place the Mario Party 6 (USA) ISO in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to a widescreen version.
|
0
Data/Extras/Mario Party 6 Widescreen Patch/xdelta3 → Data/Extras/Mario Party 6 - Widescreen Patch/xdelta3
Executable file → Normal file
0
Data/Extras/Mario Party 6 Widescreen Patch/xdelta3 → Data/Extras/Mario Party 6 - Widescreen Patch/xdelta3
Executable file → Normal file
|
@ -1,30 +0,0 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
REM Get a list of ISO files in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! "%%F""
|
||||
)
|
||||
|
||||
REM Check if there are no ISO files
|
||||
if not defined iso_files (
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 6 (USA) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
REM Iterate over each ISO file and process it
|
||||
for %%I in (%iso_files%) do (
|
||||
echo.
|
||||
echo Given "%%~I"
|
||||
xdelta3.exe -d -s "%%~I" data.xdelta3 "Mario Party 6 [Widescreen].iso"
|
||||
echo Press Enter to exit.
|
||||
set /p "=<" NUL
|
||||
)
|
||||
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1 +0,0 @@
|
|||
Place the Mario Party 6 (USA) ISO in the script's directory and run the patch script to patch it.
|
|
@ -0,0 +1,115 @@
|
|||
@echo off
|
||||
|
||||
title Mario Party 7 - Custom Orb Expansion Patcher
|
||||
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Mario Party 7 - Custom Orb Expansion Patcher!
|
||||
echo How do you wish to export your game.
|
||||
echo.
|
||||
echo 1: RVZ (Recommended for Dolphin)
|
||||
echo 2: ISO (Recommended for SwissGC)
|
||||
echo 3: Exit Patcher
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
|
||||
choice /c 123 > NUL
|
||||
if errorlevel 3 exit
|
||||
if errorlevel 2 set PATCHER=ISO
|
||||
if errorlevel 1 set PATCHER=RVZ
|
||||
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Setting up patcher!
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
|
||||
rmdir /s /q tmp
|
||||
|
||||
set "iso_files="
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! !%%~F!"
|
||||
)
|
||||
for %%F in ("%~dp0*.rvz") do (
|
||||
set "iso_files=!iso_files! !%%~F!"
|
||||
)
|
||||
|
||||
if not defined iso_files (
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo No ISO or RVZ files found in the same directory as the script.
|
||||
echo Place the Mario Party 7 (USA^) ISO or RVZ in the script's directory and run it again.
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo.
|
||||
echo Press any key to exit...
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
cls
|
||||
mkdir tmp > NUL
|
||||
for %%F in ("%~dp0*.rvz") do (
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Converting RVZ to ISO! This is needed to patch the game...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/dolphintool" convert -i "%%~F" -f "iso" -o "tmp/tmp.iso"
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Extracting Gamespace! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" "tmp/tmp.iso" E "--dest=tmp/"
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Copying mod data!
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
xcopy "store" "tmp\root\" /s /y /e
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Rebuilding! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" tmp/root/ B "--dest=../../game.iso"
|
||||
|
||||
rmdir /s /q tmp
|
||||
)
|
||||
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Extracting Gamespace! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" "%%~F" E "--dest=tmp/"
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Copying mod data!
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
xcopy "store" "tmp\root\" /s /y /e
|
||||
|
||||
cls
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Rebuilding! This may take awhile depending on computer speed...
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
"tools/pyisotools" tmp/root/ B "--dest=../../game.iso"
|
||||
|
||||
rmdir /s /q tmp
|
||||
)
|
||||
|
||||
if "%PATCHER%"=="RVZ" (
|
||||
cls
|
||||
"tools/dolphintool" convert -i "game.iso" -o "Mario Party 7 (USA) [Custom Orb Expansion].rvz" -f "rvz" -b "131072" -c "zstd" -l "5"
|
||||
del "game.iso"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Success! Your game is located in "Mario Party 7 (USA) [Custom Orb Expansion].rvz"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
)
|
||||
|
||||
if "%PATCHER%"=="ISO" (
|
||||
cls
|
||||
move "game.iso" "Mario Party 7 (USA) [Custom Orb Expansion].iso"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
echo Success! Your game is located in "Mario Party 7 (USA) [Custom Orb Expansion].iso"
|
||||
echo = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
|
||||
)
|
||||
echo.
|
||||
echo Press any key to exit...
|
||||
pause > NUL
|
||||
exit /b 0
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
Place the Mario Party 7 (USA) (v1.02) ISO / RVZ in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to one with custom orbs.
|
||||
|
||||
Last updated Jul 11, 2024
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 2.5 MiB |
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,29 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
REM Initialize the iso_file variable
|
||||
set "iso_file="
|
||||
|
||||
REM Get the first ISO file in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_file=%%~F"
|
||||
goto :found_iso
|
||||
)
|
||||
|
||||
:not_found
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 7 (USA) (v1.02) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
|
||||
:found_iso
|
||||
echo.
|
||||
echo Given "%iso_file%"
|
||||
xdelta3.exe -d -s "%iso_file%" data.xdelta3 "Mario Party 7 [Widescreen].iso"
|
||||
|
||||
echo.
|
||||
echo Press Enter to exit.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1,27 +1,27 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 7 (USA) (v1.02) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 7 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f -iname "*.iso")
|
||||
|
||||
# Check if there are no ISO files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO files found in the same directory as the script."
|
||||
echo "Place the Mario Party 7 (USA) (v1.02) ISO in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Given \"$originalISO\""
|
||||
xdelta3 -d -s "$originalISO" data.xdelta3 "Mario Party 7 (USA) [Widescreen].iso"
|
||||
echo "Press Enter to exit."
|
||||
read -p ""
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
|
@ -0,0 +1,3 @@
|
|||
Place the Mario Party 7 (USA) (v1.02) ISO in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to a widescreen version.
|
|
@ -1,30 +0,0 @@
|
|||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
REM Get a list of ISO files in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! "%%F""
|
||||
)
|
||||
|
||||
REM Check if there are no ISO files
|
||||
if not defined iso_files (
|
||||
echo.
|
||||
echo No ISO files found in the same directory as the script.
|
||||
echo Place the Mario Party 7 (USA) ISO in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
REM Iterate over each ISO file and process it
|
||||
for %%I in (%iso_files%) do (
|
||||
echo.
|
||||
echo Given "%%~I"
|
||||
xdelta3.exe -d -s "%%~I" data.xdelta3 "Mario Party 7 [Widescreen].iso"
|
||||
echo Press Enter to exit.
|
||||
set /p "=<" NUL
|
||||
)
|
||||
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
|
@ -1 +0,0 @@
|
|||
Place the Mario Party 7 (USA) (v1.02) ISO in the script's directory and run the patch script to patch it.
|
Binary file not shown.
49
Data/Extras/Mario Party 8 - Extended Candy Patch/patch.bat
Normal file
49
Data/Extras/Mario Party 8 - Extended Candy Patch/patch.bat
Normal file
|
@ -0,0 +1,49 @@
|
|||
@echo off
|
||||
|
||||
REM Initialize the iso_files variable
|
||||
set "iso_files="
|
||||
|
||||
REM Get a list of ISO and WBFS files in the same directory as the script
|
||||
for %%F in ("%~dp0*.iso") do (
|
||||
set "iso_files=!iso_files! "%%~F""
|
||||
)
|
||||
for %%F in ("%~dp0*.wbfs") do (
|
||||
set "iso_files=!iso_files! "%%~F""
|
||||
)
|
||||
|
||||
REM Check if there are no ISO or WBFS files
|
||||
if not defined iso_files (
|
||||
echo.
|
||||
echo No ISO or WBFS files found in the same directory as the script.
|
||||
echo Place the Mario Party 8 USA Revision 2 ISO or WBFS in the script's directory and run it again.
|
||||
echo.
|
||||
pause
|
||||
exit /b 0
|
||||
)
|
||||
|
||||
REM Iterate over each ISO or WBFS file and process it
|
||||
for %%F in (%iso_files%) do (
|
||||
echo.
|
||||
echo Given %%F
|
||||
|
||||
"tools/wit" extract %%F --dest=temp
|
||||
|
||||
REM Determine the destination directory
|
||||
set "dest_dir=temp"
|
||||
if exist "temp\DATA" (
|
||||
set "dest_dir=temp\DATA"
|
||||
)
|
||||
|
||||
REM Copy files using xcopy
|
||||
xcopy "mp8candy" "!dest_dir!" /s /y /e
|
||||
|
||||
"tools/wit" copy "temp" "..\Mario Party 8 (USA) [Extended Candy].wbfs"
|
||||
rmdir /s /q temp
|
||||
echo Press Enter to continue.
|
||||
pause
|
||||
)
|
||||
|
||||
echo.
|
||||
echo Press Enter to exit.
|
||||
pause
|
||||
exit /b 0
|
43
Data/Extras/Mario Party 8 - Extended Candy Patch/patch.sh
Normal file
43
Data/Extras/Mario Party 8 - Extended Candy Patch/patch.sh
Normal file
|
@ -0,0 +1,43 @@
|
|||
#!/bin/bash
|
||||
|
||||
# Get a list of ISO and WBFS files in the same directory as the script
|
||||
iso_files=$(find "$(dirname "$0")" -maxdepth 1 -type f \( -iname "*.iso" -o -iname "*.wbfs" \))
|
||||
|
||||
# Check if there are no ISO or WBFS files
|
||||
if [ -z "$iso_files" ]; then
|
||||
echo ""
|
||||
echo "No ISO or WBFS files found in the same directory as the script."
|
||||
echo "Place the Mario Party 8 (US) ISO or WBFS in the script's directory and run it again."
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Iterate over each ISO or WBFS file and process it
|
||||
for originalISO in $iso_files; do
|
||||
echo ""
|
||||
echo "Constructing the Mario Party 8 Extended Candy WBFS for \"$originalISO\". Please stand by...."
|
||||
|
||||
cd "$(dirname "$0")/tools"
|
||||
|
||||
# Ensure temp directory exists
|
||||
mkdir -p temp
|
||||
|
||||
wit extract "$originalISO" --dest=temp
|
||||
|
||||
if [ -d "temp/DATA" ]; then
|
||||
cp -r "../mp8candy" "temp/DATA"
|
||||
else
|
||||
cp -r "../mp8candy" "temp"
|
||||
fi
|
||||
|
||||
wit copy "temp" "../Mario Party 8 (USA) [Extended Candy].wbfs"
|
||||
rm -rf temp
|
||||
|
||||
echo ""
|
||||
echo "Construction complete for \"$originalISO\"!"
|
||||
done
|
||||
|
||||
echo ""
|
||||
read -p "Press Enter to exit..."
|
||||
exit 0
|
|
@ -0,0 +1,3 @@
|
|||
Place the Mario Party 8 (USA, Asia) (Revision 2) ISO / WBFS in the script's directory and run the patch script to patch it.
|
||||
|
||||
This patch will convert your game to an edition that has the candy tables extended. This can be used for mods that patch candy values.
|
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Loading…
Add table
Add a link
Reference in a new issue