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NetPlay: Add additional comments for host input authority mode
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2 changed files with 8 additions and 0 deletions
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@ -157,6 +157,10 @@ protected:
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Common::Flag m_is_running{false};
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Common::Flag m_do_loop{true};
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// In non-host input authority mode, this is how many packets each client should
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// try to keep in-flight to the other clients. In host input authority mode, this is how
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// many incoming input packets need to be queued up before the client starts
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// speeding up the game to drain the buffer.
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unsigned int m_target_buffer_size = 20;
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bool m_host_input_authority = false;
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