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Implement frame dumping in D3D11.
Fixes issue 4831.
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5 changed files with 133 additions and 32 deletions
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@ -52,7 +52,7 @@ int OSDChoice, OSDTime;
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Renderer *g_renderer = NULL;
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bool s_bLastFrameDumped = false;
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bool bLastFrameDumped = false;
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std::mutex Renderer::s_criticalScreenshot;
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std::string Renderer::s_sScreenshotName;
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