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GPU: Only load the relevant color components upon writes to the tev color registers.
The other two components need not be valid upon write, hence loading them results in glitches. Fixes issue 6783.
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6 changed files with 121 additions and 65 deletions
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@ -63,7 +63,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 31;
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static const u32 STATE_VERSION = 32;
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enum
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{
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