GPU: Only load the relevant color components upon writes to the tev color registers.

The other two components need not be valid upon write, hence loading them results in glitches.

Fixes issue 6783.
This commit is contained in:
Tony Wasserka 2014-09-17 18:46:23 +02:00
commit 1d23c2ca8b
6 changed files with 121 additions and 65 deletions

View file

@ -63,7 +63,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 31;
static const u32 STATE_VERSION = 32;
enum
{