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Systematically eliminating compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
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26 changed files with 74 additions and 67 deletions
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@ -26,13 +26,14 @@
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void CUCode_Zelda::RenderSynth_RectWave(ZeldaVoicePB &PB, s32* _Buffer, int _Size)
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{
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float ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
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float _ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
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u32 _ratio = (PB.RatioInt << 16);
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s64 ratio = (_ratio * ratioFactor) * 16;
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s64 ratio = (_ratio * _ratioFactor) * 16;
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s64 TrueSamplePosition = PB.CurSampleFrac;
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// PB.Format == 0x3 -> Rectangular Wave, 0x0 -> Square Wave
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int mask = PB.Format ? 3 : 1, shift = PB.Format ? 2 : 1;
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unsigned int mask = PB.Format ? 3 : 1;
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// int shift = PB.Format ? 2 : 1; // Unused?
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u32 pos[2] = {0, 0};
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int i = 0;
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@ -60,9 +60,9 @@ void CUCode_Zelda::WritebackVoicePB(u32 _Addr, ZeldaVoicePB& PB)
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int CUCode_Zelda::ConvertRatio(int pb_ratio)
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{
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float ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
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float _ratioFactor = 32000.0f / (float)soundStream->GetMixer()->GetSampleRate();
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u32 _ratio = (pb_ratio << 16);
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return (u64)((_ratio * ratioFactor) * 16) >> 16;
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return (u64)((_ratio * _ratioFactor) * 16) >> 16;
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}
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int CUCode_Zelda::SizeForResampling(ZeldaVoicePB &PB, int size, int ratio) {
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@ -648,7 +648,7 @@ ContinueWithBlock:
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// The 8 buffers to mix to: 0d00, 0d60, 0f40 0ca0 0e80 0ee0 0c00 0c50
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// We just mix to the first two and call it stereo :p
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int value = b00[0x4 + count];
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int delta = b00[0xC + count] << 11;
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//int delta = b00[0xC + count] << 11; // Unused?
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int ramp = value << 16;
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for (int i = 0; i < _Size; i++)
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