Make the built-in wiitdb files optional

There are some cases where overriding the opening.bnr names
isn't desirable, such as when someone has several modded
versions of a game that differ in names but not game IDs.
This commit is contained in:
JosJuice 2017-07-10 10:16:06 +02:00
commit 1d7a57869a
7 changed files with 30 additions and 0 deletions

View file

@ -168,6 +168,7 @@ void SConfig::SaveInterfaceSettings(IniFile& ini)
interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ShowActiveTitle", m_show_active_title);
interface->Set("UseBuiltinTitleDatabase", m_use_builtin_title_database);
interface->Set("ShowDevelopmentWarning", m_show_development_warning);
interface->Set("ThemeName", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
@ -481,6 +482,7 @@ void SConfig::LoadInterfaceSettings(IniFile& ini)
interface->Get("ShowLogConfigWindow", &m_InterfaceLogConfigWindow, false);
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
interface->Get("ShowActiveTitle", &m_show_active_title, true);
interface->Get("UseBuiltinTitleDatabase", &m_use_builtin_title_database, true);
interface->Get("ShowDevelopmentWarning", &m_show_development_warning, true);
interface->Get("ThemeName", &theme_name, DEFAULT_THEME_DIR);
interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);