Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)

Also fix up the dangling else's. Shit just looks incredibly ugly in terms of actual structure in the code.

I took the liberty of adding comments in FifoPlayerDlg.cpp, LogConfigWindow.cpp, LogWindow.cpp, and FrameAui.cpp to better explain some things.

If any comments are wrong, don't hesitate to complain.
This commit is contained in:
Lioncash 2013-04-08 01:16:50 -04:00
commit 1db10b139c
36 changed files with 584 additions and 295 deletions

View file

@ -38,7 +38,7 @@ BEGIN_EVENT_TABLE(CLogWindow, wxPanel)
END_EVENT_TABLE()
CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
const wxSize& size, long style, const wxString& name)
: wxPanel(parent, id, pos, size, style, name)
, x(0), y(0), winpos(0)
, Parent(parent), m_ignoreLogTimer(false), m_LogAccess(true)
@ -64,9 +64,14 @@ void CLogWindow::CreateGUIControls()
// Set up log listeners
int verbosity;
ini.Get("Options", "Verbosity", &verbosity, 0);
if (verbosity < 1) verbosity = 1;
if (verbosity > MAX_LOGLEVEL) verbosity = MAX_LOGLEVEL;
// Ensure the verbosity level is valid
if (verbosity < 1)
verbosity = 1;
if (verbosity > MAX_LOGLEVEL)
verbosity = MAX_LOGLEVEL;
// Get the logger output settings from the config ini file.
ini.Get("Options", "WriteToFile", &m_writeFile, false);
ini.Get("Options", "WriteToConsole", &m_writeConsole, true);
ini.Get("Options", "WriteToWindow", &m_writeWindow, true);
@ -80,6 +85,7 @@ void CLogWindow::CreateGUIControls()
{
m_writeDebugger = false;
}
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i)
{
bool enable;