fix loading textures from sys folder

This commit is contained in:
Nayla Hanegan 2024-12-16 02:40:30 -05:00
parent 0c05a273ae
commit 1e8a2893ea

View file

@ -96,8 +96,14 @@ void HiresTexture::Update()
}
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::set<std::string> texture_directories =
std::set<std::string> texture_directories =
GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
const std::set<std::string> additional_texture_directories =
GetTextureDirectoriesWithGameId(File::GetSysDirectory() + "/Load/Textures/", game_id);
texture_directories.insert(additional_texture_directories.begin(), additional_texture_directories.end());
const std::vector<std::string> extensions{".png", ".dds"};
auto& system = Core::System::GetInstance();