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fix loading textures from sys folder
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1 changed files with 7 additions and 1 deletions
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@ -96,8 +96,14 @@ void HiresTexture::Update()
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}
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const std::set<std::string> texture_directories =
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std::set<std::string> texture_directories =
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GetTextureDirectoriesWithGameId(File::GetUserPath(D_HIRESTEXTURES_IDX), game_id);
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const std::set<std::string> additional_texture_directories =
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GetTextureDirectoriesWithGameId(File::GetSysDirectory() + "/Load/Textures/", game_id);
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texture_directories.insert(additional_texture_directories.begin(), additional_texture_directories.end());
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const std::vector<std::string> extensions{".png", ".dds"};
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auto& system = Core::System::GetInstance();
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