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Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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1f1dae367d
67 changed files with 1373 additions and 1736 deletions
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@ -32,9 +32,9 @@
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/ISOProperties/ISOProperties.h"
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#include "DolphinWX/WxUtils.h"
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#include "UICommon/GameFile.h"
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namespace
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{
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@ -142,7 +142,7 @@ int FindPreferredLanguageIndex(DiscIO::Language preferred_language,
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}
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} // Anonymous namespace
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InfoPanel::InfoPanel(wxWindow* parent, wxWindowID id, const GameListItem& item,
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InfoPanel::InfoPanel(wxWindow* parent, wxWindowID id, const UICommon::GameFile& item,
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const std::unique_ptr<DiscIO::Volume>& opened_iso)
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: wxPanel{parent, id}, m_game_list_item{item}, m_opened_iso{opened_iso}
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{
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@ -209,8 +209,8 @@ void InfoPanel::LoadBannerDetails()
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void InfoPanel::LoadBannerImage()
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{
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const auto& banner_image = m_game_list_item.GetBannerImage();
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const auto banner_min_size = m_banner->GetMinSize();
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const wxImage banner_image = WxUtils::ToWxImage(m_game_list_item.GetBannerImage());
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const wxSize banner_min_size = m_banner->GetMinSize();
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if (banner_image.IsOk())
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{
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@ -337,7 +337,7 @@ void InfoPanel::OnComputeMD5(wxCommandEvent& WXUNUSED(event))
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wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
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wxPD_REMAINING_TIME | wxPD_SMOOTH);
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const auto result = MD5::MD5Sum(m_game_list_item.GetFileName(), [&progress_dialog](int progress) {
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const auto result = MD5::MD5Sum(m_game_list_item.GetFilePath(), [&progress_dialog](int progress) {
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return progress_dialog.Update(progress);
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});
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@ -367,7 +367,7 @@ void InfoPanel::OnSaveBannerImage(wxCommandEvent& WXUNUSED(event))
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if (dialog.ShowModal() == wxID_OK)
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{
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m_game_list_item.GetBannerImage().SaveFile(dialog.GetPath());
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WxUtils::ToWxImage(m_game_list_item.GetBannerImage()).SaveFile(dialog.GetPath());
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}
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Raise();
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@ -375,16 +375,16 @@ void InfoPanel::OnSaveBannerImage(wxCommandEvent& WXUNUSED(event))
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void InfoPanel::ChangeBannerDetails(DiscIO::Language language)
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{
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const auto name = StrToWxStr(m_game_list_item.GetName(language));
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const auto name = StrToWxStr(m_game_list_item.GetLongName(language));
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const auto comment = StrToWxStr(m_game_list_item.GetDescription(language));
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const auto maker = StrToWxStr(m_game_list_item.GetCompany());
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const auto maker = StrToWxStr(m_game_list_item.GetLongMaker(language));
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m_name->SetValue(name);
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m_comment->SetValue(comment);
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m_maker->SetValue(maker);
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std::string path, filename, extension;
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SplitPath(m_game_list_item.GetFileName(), &path, &filename, &extension);
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SplitPath(m_game_list_item.GetFilePath(), &path, &filename, &extension);
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// Real disk drives don't have filenames on Windows
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if (filename.empty() && extension.empty())
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