VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc

This commit is contained in:
iwubcode 2021-08-28 00:30:05 -05:00
commit 1f2f505373
32 changed files with 276 additions and 133 deletions

View file

@ -197,4 +197,6 @@ VULKAN_DEVICE_ENTRY_POINT(vkAcquireFullScreenExclusiveModeEXT, false)
VULKAN_DEVICE_ENTRY_POINT(vkReleaseFullScreenExclusiveModeEXT, false)
#endif
VULKAN_DEVICE_ENTRY_POINT(vkSetDebugUtilsObjectNameEXT, false)
#endif // VULKAN_DEVICE_ENTRY_POINT