diff --git a/Source/Core/Common/x64FPURoundMode.cpp b/Source/Core/Common/x64FPURoundMode.cpp index a336859143..e695ca5650 100644 --- a/Source/Core/Common/x64FPURoundMode.cpp +++ b/Source/Core/Common/x64FPURoundMode.cpp @@ -101,8 +101,7 @@ namespace FPURoundMode FTZ, // flush-to-zero only FTZ | DAZ, // flush-to-zero and denormals-are-zero (may not be supported) }; - // FIXME: proper (?) non-IEEE mode emulation causes issues in lots of games - if (nonIEEEMode && false) + if (nonIEEEMode) { csr |= denormalLUT[cpu_info.bFlushToZero]; }