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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
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15 changed files with 36 additions and 21 deletions
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@ -4,6 +4,7 @@
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#pragma once
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#include <memory>
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#include "VideoCommon/VertexManagerBase.h"
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struct ID3D11Buffer;
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@ -16,7 +17,9 @@ public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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