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VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
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parent
82734fffaa
commit
1fa81f24d3
15 changed files with 36 additions and 21 deletions
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@ -19,10 +19,10 @@ public:
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void SetupVertexPointers() override {}
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};
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NativeVertexFormat*
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std::unique_ptr<NativeVertexFormat>
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VertexManager::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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{
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return new NullNativeVertexFormat;
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return std::make_unique<NullNativeVertexFormat>();
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}
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VertexManager::VertexManager() : m_local_v_buffer(MAXVBUFFERSIZE), m_local_i_buffer(MAXIBUFFERSIZE)
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@ -4,6 +4,7 @@
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#pragma once
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#include <memory>
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#include <vector>
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#include "VideoCommon/VertexManagerBase.h"
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@ -15,7 +16,9 @@ class VertexManager : public VertexManagerBase
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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protected:
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void ResetBuffer(u32 stride) override;
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