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Wiimote: Configure gamepad in Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2172 8ced0084-cf51-0410-be5f-012b33b47a6e
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26 changed files with 1279 additions and 300 deletions
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@ -18,9 +18,14 @@
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#ifndef WIIMOTE_EMU_H
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#define WIIMOTE_EMU_H
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#include "wiimote_hid.h"
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "wiimote_hid.h"
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#include "EmuDefinitions.h"
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namespace WiiMoteEmu
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{
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@ -43,6 +48,9 @@ void LoadRecordedMovements();
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void UpdateEeprom();
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void SetDefaultExtensionRegistry();
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// Gamepad
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
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};
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#endif
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