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Fix a memory leak in the breakpoint window.
Parent message alerts by the active window. This way if another window is open it isn't pushed behind the main window. We probably should parent the message alerts by the calling window instead, but this may be good enough. Make sure there is only one instance of some modeless windows (Cheats Manager and Net Play). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7257 8ced0084-cf51-0410-be5f-012b33b47a6e
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12 changed files with 98 additions and 78 deletions
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@ -23,12 +23,14 @@
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#include "VolumeHandler.h"
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#include "ISOProperties.h"
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#include "HW/Memmap.h"
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#include "Frame.h"
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#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler(f), (wxObject*)0, (wxEvtHandler*)s)
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#define MAX_CHEAT_SEARCH_RESULTS_DISPLAY 256
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extern std::vector<ActionReplay::ARCode> arCodes;
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extern CFrame* main_frame;
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// meh
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static wxCheatsWindow *g_cheat_window;
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@ -59,6 +61,11 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
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Show();
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}
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wxCheatsWindow::~wxCheatsWindow()
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{
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main_frame->g_CheatsWindow = NULL;
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}
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void wxCheatsWindow::Init_ChildControls()
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{
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wxPanel* const panel = new wxPanel(this);
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