Njoy can now be build with wxUSE_UNICODE 1 on windows

move all static ini paths to Common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99 2009-07-28 08:27:45 +00:00
parent 989e5b7798
commit 22427f89bc
16 changed files with 96 additions and 78 deletions

View file

@ -232,7 +232,7 @@ void PADConfigDialognJoy::LogMsg(const char* format, ...)
std::string StrTmp = buffer;
//StrTmp += Common::Timer::GetTimeFormatted();
if(m_TCDebugging) m_TCDebugging->AppendText(StrTmp.c_str());
if(m_TCDebugging) m_TCDebugging->AppendText(wxString::FromAscii(StrTmp.c_str()));
}
#endif
}
@ -347,7 +347,7 @@ void PADConfigDialognJoy::ToBlank(bool ToBlank)
#ifndef _WIN32
if(!strcmp(GetButtonText(i, j).ToAscii(), "-1")) SetButtonText(i, "", j);
#else
if(GetButtonText(i, j) == "-1") SetButtonText(i, "", j);
if(GetButtonText(i, j) == wxT("-1")) SetButtonText(i, "", j);
#endif
}
else
@ -571,9 +571,9 @@ void PADConfigDialognJoy::CreateGUIControls()
INFO_LOG(CONSOLE, "CreateGUIControls()\n");
#ifndef _DEBUG
SetTitle(wxT("Configure: nJoy v"INPUT_VERSION" Input Plugin"));
SetTitle(wxT("Configure: nJoy v")wxT(INPUT_VERSION)wxT(" Input Plugin"));
#else
SetTitle(wxT("Configure: nJoy v"INPUT_VERSION" (Debug) Input Plugin"));
SetTitle(wxT("Configure: nJoy v")wxT(INPUT_VERSION)wxT(" (Debug) Input Plugin"));
#endif
SetIcon(wxNullIcon);
@ -844,10 +844,10 @@ void PADConfigDialognJoy::CreateGUIControls()
m_TriggerType[i]->SetToolTip(wxT(
"Select XInput if you want the triggers to work with the XBox 360 pad."
));
m_CBSaveByID[i]->SetToolTip(wxString::Format(wxT(
"Map these settings to the selected controller device instead of to the"
"\nselected slot (1, 2, 3 or 4). This may be a more convenient way"
"\nto save your settings if you have multiple controllers.")
m_CBSaveByID[i]->SetToolTip(wxString::Format(
wxT("Map these settings to the selected controller device instead of to the")
wxT("\nselected slot (1, 2, 3 or 4). This may be a more convenient way")
wxT("\nto save your settings if you have multiple controllers.")
, i+1
));
@ -923,9 +923,9 @@ void PADConfigDialognJoy::CreateGUIControls()
m_CBS_to_C[i] = new wxCheckBox(m_Controller[i], IDCB_MAINSTICK_S_TO_C, wxT("Diagonal"));
m_CBS_to_CC[i] = new wxCheckBox(m_Controller[i], IDCB_CSTICK_S_TO_C, wxT("Diagonal"));
wxString CBS_to_CToolTip =
wxT("This will convert a square stick radius to a circle stick radius similar to the octagonal area that the original GameCube pad produce."
" To produce a smooth circle in the 'Out' window you have to manually set"
" your diagonal values from the 'In' window in the drop down menu.");
wxT("This will convert a square stick radius to a circle stick radius similar to the octagonal area that the original GameCube pad produce.")
wxT(" To produce a smooth circle in the 'Out' window you have to manually set")
wxT(" your diagonal values from the 'In' window in the drop down menu.");
m_CBS_to_C[i]->SetToolTip(CBS_to_CToolTip);
m_CBS_to_CC[i]->SetToolTip(CBS_to_CToolTip);
@ -960,10 +960,10 @@ void PADConfigDialognJoy::CreateGUIControls()
// Tool tips
m_CBCheckFocus[i]->SetToolTip(wxT(
"Allow gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed."));
m_AdvancedMapFilter[i]->SetToolTip(wxT(
"This will allow you to map a digital axis to the main stick or the C-stick. If you don't have"
" any analog triggers that will be automatically set when the trigger filter is off."
));
m_AdvancedMapFilter[i]->SetToolTip(
wxT("This will allow you to map a digital axis to the main stick or the C-stick. If you don't have")
wxT(" any analog triggers that will be automatically set when the trigger filter is off.")
);
// Populate sizers