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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
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4 changed files with 19 additions and 0 deletions
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@ -19,6 +19,7 @@
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#define _UCODES_H
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#include "Common.h"
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#include "ChunkFile.h"
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#define UCODE_ROM 0x0000000
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#define UCODE_INIT_AUDIO_SYSTEM 0x0000001
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@ -41,6 +42,8 @@ public:
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virtual void Update(int cycles) = 0;
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virtual void MixAdd(short* buffer, int size) {}
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virtual void DoState(PointerWrap &p) {}
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protected:
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CMailHandler& m_rMailHandler;
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};
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