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NetPlay: Don't bother with the host's controller settings
Use the pad mapping to calculate the number of devices we want, and add them on each client when we get the message.
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6 changed files with 18 additions and 13 deletions
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@ -107,7 +107,6 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
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" - DSP Emulator Engine Must be the same on all computers!\n"
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" - DSP on Dedicated Thread [OFF]\n"
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" - Framelimit NOT set to [Audio]\n"
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" - Manually set the exact number of controllers to be used to [Standard Controller]\n"
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"\n"
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"All players should use the same Dolphin version and settings.\n"
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"All memory cards must be identical between players or disabled.\n"
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@ -405,9 +404,6 @@ void NetPlayDiag::GetNetSettings(NetSettings &settings)
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settings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
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settings.m_DSPEnableJIT = instance.m_EnableJIT;
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settings.m_WriteToMemcard = m_memcard_write->GetValue();
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for (unsigned int i = 0; i < 4; ++i)
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settings.m_Controllers[i] = SConfig::GetInstance().m_SIDevice[i];
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}
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std::string NetPlayDiag::FindGame()
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