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https://github.com/dolphin-emu/dolphin.git
synced 2025-06-26 04:02:06 +00:00
More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5403 8ced0084-cf51-0410-be5f-012b33b47a6e
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1d8db5ce3f
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23689387e1
24 changed files with 540 additions and 166 deletions
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@ -4,11 +4,9 @@
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#include <X11/Xlib.h>
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#endif
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const char modifier[] = "Modifier";
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ControllerEmu::~ControllerEmu()
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{
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// control groups
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std::vector<ControlGroup*>::const_iterator
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i = groups.begin(),
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e = groups.end();
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@ -18,12 +16,14 @@ ControllerEmu::~ControllerEmu()
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ControllerEmu::ControlGroup::~ControlGroup()
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{
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// controls
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std::vector<Control*>::const_iterator
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ci = controls.begin(),
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ce = controls.end();
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for ( ; ci!=ce; ++ci )
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delete *ci;
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// settings
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std::vector<Setting*>::const_iterator
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si = settings.begin(),
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se = settings.end();
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@ -31,6 +31,20 @@ ControllerEmu::ControlGroup::~ControlGroup()
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delete *si;
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}
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ControllerEmu::Extension::~Extension()
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{
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// attachments
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std::vector<ControllerEmu*>::const_iterator
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ai = attachments.begin(),
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ae = attachments.end();
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for ( ; ai!=ae; ++ai )
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delete *ai;
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}
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ControllerEmu::ControlGroup::Control::~Control()
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{
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delete control_ref;
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}
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void ControllerEmu::UpdateReferences( ControllerInterface& devi )
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{
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std::vector<ControlGroup*>::const_iterator
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@ -170,7 +184,7 @@ void ControllerEmu::ControlGroup::SaveConfig( IniFile::Section& sec, const std::
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for ( ; ci!=ce; ++ci )
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{
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// control and dev qualifier
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sec[group + (*ci)->name] = (*ci)->control_ref->control_qualifier.name;
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sec.Set( group+(*ci)->name, (*ci)->control_ref->control_qualifier.name );
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sec.Set( group+(*ci)->name+"/Device", (*ci)->control_ref->device_qualifier.ToString(), defdev );
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// range
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@ -200,7 +214,7 @@ void ControllerEmu::SaveConfig( IniFile::Section& sec, const std::string& base )
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{
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const std::string defdev = default_device.ToString();
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if ( base.empty() )
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sec[ std::string(" ") + base + "Device" ] = defdev;
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sec.Set( std::string(" ") + base + "Device", defdev );
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std::vector<ControlGroup*>::const_iterator i = groups.begin(),
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e = groups.end();
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@ -213,7 +227,7 @@ ControllerEmu::AnalogStick::AnalogStick( const char* const _name ) : ControlGrou
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for ( unsigned int i = 0; i < 4; ++i )
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controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( modifier ) );
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controls.push_back( new Input( "Modifier" ) );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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settings.push_back( new Setting("Square Stick", 0 ) );
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@ -230,6 +244,11 @@ ControllerEmu::MixedTriggers::MixedTriggers( const char* const _name ) : Control
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settings.push_back( new Setting("Threshold", 0.9f ) );
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}
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ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TRIGGERS )
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{
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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}
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ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
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{
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controls.push_back( new Input( "X-" ) );
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@ -255,7 +274,7 @@ ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROU
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controls.push_back( new Input( "Left" ) );
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controls.push_back( new Input( "Right" ) );
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controls.push_back( new Input( modifier ) );
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controls.push_back( new Input( "Modifier" ) );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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settings.push_back( new Setting("Circle Stick", 0 ) );
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@ -275,31 +294,6 @@ ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize
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}
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//void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
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//{
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//#ifdef _WIN32
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// // Get the cursor position for the entire screen
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// POINT point;
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// GetCursorPos(&point);
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// // Get the cursor position relative to the upper left corner of the rendering window
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// ScreenToClient(wiimote_initialize->hWnd, &point);
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//
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// // Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
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// RECT Rect;
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// GetClientRect(wiimote_initialize->hWnd, &Rect);
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// // Width and height is the size of the rendering window
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// float WinWidth = (float)(Rect.right - Rect.left);
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// float WinHeight = (float)(Rect.bottom - Rect.top);
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// float XOffset = 0, YOffset = 0;
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// float PictureWidth = WinWidth, PictureHeight = WinHeight;
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//#endif
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//
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// x = ((float)point.x - XOffset) / PictureWidth;
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// y = ((float)point.y - YOffset) / PictureHeight;
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// x *=2; x-=1;
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// y *=2; y-=1;
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//}
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void GetMousePos(float& x, float& y, const SWiimoteInitialize* const wiimote_initialize)
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{
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unsigned int win_width = 2, win_height = 2;
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