VideoCommon: Move some common initialization logic to RenderBase

This commit is contained in:
Stenzek 2017-03-04 16:40:08 +10:00
parent 277829d842
commit 238a70b006
22 changed files with 67 additions and 87 deletions

View file

@ -98,18 +98,10 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
}
}
FramebufferManager::FramebufferManager()
FramebufferManager::FramebufferManager(int target_width, int target_height)
{
m_target_width = g_renderer->GetTargetWidth();
m_target_height = g_renderer->GetTargetHeight();
if (m_target_height < 1)
{
m_target_height = 1;
}
if (m_target_width < 1)
{
m_target_width = 1;
}
m_target_width = static_cast<unsigned int>(std::max(target_width, 1));
m_target_height = static_cast<unsigned int>(std::max(target_height, 1));
DXGI_SAMPLE_DESC sample_desc;
sample_desc.Count = g_ActiveConfig.iMultisamples;
sample_desc.Quality = 0;