diff --git a/Source/Core/VideoCommon/VertexLoader.cpp b/Source/Core/VideoCommon/VertexLoader.cpp index a13d72ad8f..2f8559bebb 100644 --- a/Source/Core/VideoCommon/VertexLoader.cpp +++ b/Source/Core/VideoCommon/VertexLoader.cpp @@ -254,8 +254,8 @@ void LOADERDECL UpdateBoundingBox() } // Convert to screen space and add the point to the list - round like the real hardware - s_bbox_points[s_bbox_currPoint].x = (((s32)(0.5 + (16.0f * (screenPoint[0] * xfregs.viewport.wd + (xfregs.viewport.xOrig - 342.0f))))) + 6) >> 4; - s_bbox_points[s_bbox_currPoint].y = (((s32)(0.5 + (16.0f * (screenPoint[1] * xfregs.viewport.ht + (xfregs.viewport.yOrig - 342.0f))))) + 6) >> 4; + s_bbox_points[s_bbox_currPoint].x = (((s32) (0.5f + (16.0f * (screenPoint[0] * xfregs.viewport.wd + (xfregs.viewport.xOrig - 342.0f))))) - 9) >> 4; + s_bbox_points[s_bbox_currPoint].y = (((s32) (0.5f + (16.0f * (screenPoint[1] * xfregs.viewport.ht + (xfregs.viewport.yOrig - 342.0f))))) - 9) >> 4; s_bbox_points[s_bbox_currPoint].z = screenPoint[2]; // Update point list for primitive