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Merge remote-tracking branch 'upstream/master' into merge-upstream
# Conflicts: # CMakeLists.txt # CMakeSettings.json # Data/Sys/GameSettings/GLR.ini # Data/Sys/GameSettings/HA9.ini # Data/Sys/GameSettings/MB3.ini # Data/Sys/GameSettings/MBA.ini # Data/Sys/GameSettings/MCV.ini # Data/Sys/GameSettings/MCY.ini # Data/Sys/GameSettings/NAK.ini # Data/Sys/GameSettings/NAL.ini # Data/Sys/GameSettings/NAT.ini # Data/Sys/GameSettings/R8P.ini # Data/Sys/GameSettings/R9I.ini # Data/Sys/GameSettings/REF.ini # Data/Sys/GameSettings/RES.ini # Data/Sys/GameSettings/RMHE08.ini # Data/Sys/GameSettings/RMHP08.ini # Data/Sys/GameSettings/SE2.ini # Data/Sys/GameSettings/WW2.ini # Data/Sys/GameSettings/WW3.ini # Data/Sys/GameSettings/WWI.ini # Externals/Bochs_disasm/Bochs_disasm.vcxproj # Externals/FreeSurround/FreeSurround.vcxproj # Externals/LZO/LZO.vcxproj # Externals/SFML/build/vc2010/SFML_Network.vcxproj # Externals/bzip2/bzip2.vcxproj # Externals/cpp-optparse/cpp-optparse.vcxproj # Externals/cubeb/msvc/cubeb.vcxproj # Externals/curl/curl.vcxproj # Externals/curl/lib/CMakeLists.txt # Externals/discord-rpc/src/discord-rpc.vcxproj # Externals/ed25519/ed25519.vcxproj # Externals/enet/enet.vcxproj # Externals/glslang/glslang.vcxproj # Externals/imgui/imgui.vcxproj # Externals/liblzma/liblzma.vcxproj # Externals/libpng/png/png.vcxproj # Externals/libusb/libusb_static_2013.vcxproj # Externals/mbedtls/mbedTLS.vcxproj # Externals/miniupnpc/miniupnpc.vcxproj # Externals/minizip/minizip.vcxproj # Externals/picojson/picojson.vcxproj # Externals/pugixml/pugixml.vcxproj # Externals/soundtouch/SoundTouch.vcxproj # Externals/xxhash/xxhash.vcxproj # Externals/zlib/zlib.vcxproj # Externals/zstd/zstd.vcxproj # Languages/Languages.vcxproj # Source/Android/jni/MainAndroid.cpp # Source/Core/AudioCommon/AudioCommon.vcxproj # Source/Core/Common/Common.vcxproj # Source/Core/Common/Common.vcxproj.filters # Source/Core/Common/Logging/Log.h # Source/Core/Common/StringUtil.cpp # Source/Core/Core/CMakeLists.txt # Source/Core/Core/ConfigManager.cpp # Source/Core/Core/ConfigManager.h # Source/Core/Core/Core.vcxproj # Source/Core/Core/Core.vcxproj.filters # Source/Core/Core/HotkeyManager.cpp # Source/Core/Core/State.cpp # Source/Core/DiscIO/DiscIO.vcxproj # Source/Core/DolphinNoGUI/DolphinNoGUI.vcxproj # Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp # Source/Core/DolphinQt/DolphinQt.vcxproj # Source/Core/InputCommon/InputCommon.vcxproj # Source/Core/InputCommon/InputCommon.vcxproj.filters # Source/Core/UICommon/UICommon.vcxproj # Source/Core/UpdaterCommon/UpdaterCommon.vcxproj # Source/Core/VideoBackends/D3D/D3D.vcxproj # Source/Core/VideoBackends/D3D12/D3D12.vcxproj # Source/Core/VideoBackends/D3DCommon/D3DCommon.vcxproj # Source/Core/VideoBackends/Null/Null.vcxproj # Source/Core/VideoBackends/OGL/OGL.vcxproj # Source/Core/VideoBackends/Software/Software.vcxproj # Source/Core/VideoBackends/Vulkan/Vulkan.vcxproj # Source/Core/VideoCommon/OnScreenDisplay.cpp # Source/Core/VideoCommon/OnScreenDisplay.h # Source/Core/VideoCommon/VideoCommon.vcxproj # Source/Core/WinUpdater/WinUpdater.vcxproj # Source/DSPTool/DSPTool.vcxproj # Source/PCH/pch.vcxproj # Source/UnitTests/UnitTests.vcxproj
This commit is contained in:
commit
24a62eec41
970 changed files with 99364 additions and 88078 deletions
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@ -10,23 +10,19 @@
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#include <string>
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#include <vector>
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#include "fmt/format.h"
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#include <fmt/format.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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// OpenGL is not available on Windows-on-ARM64
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#if !defined(_WIN32) || !defined(_M_ARM64)
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#define HAS_OPENGL 1
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#endif
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// TODO: ugly
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#ifdef _WIN32
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#include "VideoBackends/D3D/VideoBackend.h"
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@ -37,7 +33,9 @@
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#include "VideoBackends/OGL/VideoBackend.h"
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#include "VideoBackends/Software/VideoBackend.h"
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#endif
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#ifdef HAS_VULKAN
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#include "VideoBackends/Vulkan/VideoBackend.h"
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#endif
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/BPStructs.h"
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@ -58,9 +56,7 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
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VideoBackendBase* g_video_backend = nullptr;
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static VideoBackendBase* s_default_backend = nullptr;
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#ifdef _WIN32
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#include <windows.h>
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@ -68,8 +64,11 @@ static VideoBackendBase* s_default_backend = nullptr;
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// Nvidia drivers >= v302 will check if the application exports a global
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// variable named NvOptimusEnablement to know if it should run the app in high
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// performance graphics mode or using the IGP.
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// AMD drivers >= 13.35 do the same, but for the variable
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// named AmdPowerXpressRequestHighPerformance instead.
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extern "C" {
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__declspec(dllexport) DWORD NvOptimusEnablement = 1;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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static bool warn_once = true;
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if (warn_once)
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{
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ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
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"for this game.");
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ERROR_LOG_FMT(VIDEO,
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"BBox shall be used but it is disabled. Please use a gameini to enable it "
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"for this game.");
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}
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warn_once = false;
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return 0;
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static bool warn_once = true;
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if (warn_once)
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{
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PanicAlertT("This game requires bounding box emulation to run properly but your graphics "
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"card or its drivers do not support it. As a result you will experience bugs or "
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"freezes while running this game.");
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PanicAlertFmtT(
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"This game requires bounding box emulation to run properly but your graphics "
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"card or its drivers do not support it. As a result you will experience bugs or "
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"freezes while running this game.");
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}
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warn_once = false;
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return 0;
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return result;
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}
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void VideoBackendBase::PopulateList()
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static VideoBackendBase* GetDefaultVideoBackend()
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{
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// OGL > D3D11 > Vulkan > SW > Null
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#ifdef HAS_OPENGL
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g_available_video_backends.push_back(std::make_unique<OGL::VideoBackend>());
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#endif
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#ifdef _WIN32
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g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
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g_available_video_backends.push_back(std::make_unique<DX12::VideoBackend>());
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#endif
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g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
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#ifdef HAS_OPENGL
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g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
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#endif
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g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>());
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const auto iter =
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std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(),
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[](const auto& backend) { return backend != nullptr; });
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if (iter == g_available_video_backends.end())
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return;
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s_default_backend = iter->get();
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g_video_backend = iter->get();
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const auto& backends = VideoBackendBase::GetAvailableBackends();
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if (backends.empty())
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return nullptr;
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return backends.front().get();
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}
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void VideoBackendBase::ClearList()
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std::string VideoBackendBase::GetDefaultBackendName()
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{
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g_available_video_backends.clear();
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auto* default_backend = GetDefaultVideoBackend();
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return default_backend ? default_backend->GetName() : "";
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}
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const std::vector<std::unique_ptr<VideoBackendBase>>& VideoBackendBase::GetAvailableBackends()
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{
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static auto s_available_backends = [] {
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std::vector<std::unique_ptr<VideoBackendBase>> backends;
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// OGL > D3D11 > D3D12 > Vulkan > SW > Null
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#ifdef HAS_OPENGL
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backends.push_back(std::make_unique<OGL::VideoBackend>());
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#endif
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#ifdef _WIN32
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backends.push_back(std::make_unique<DX11::VideoBackend>());
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backends.push_back(std::make_unique<DX12::VideoBackend>());
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#endif
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#ifdef HAS_VULKAN
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backends.push_back(std::make_unique<Vulkan::VideoBackend>());
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#endif
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#ifdef HAS_OPENGL
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backends.push_back(std::make_unique<SW::VideoSoftware>());
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#endif
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backends.push_back(std::make_unique<Null::VideoBackend>());
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if (!backends.empty())
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g_video_backend = backends.front().get();
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return backends;
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}();
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return s_available_backends;
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}
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void VideoBackendBase::ActivateBackend(const std::string& name)
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{
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// If empty, set it to the default backend (expected behavior)
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if (name.empty())
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g_video_backend = s_default_backend;
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g_video_backend = GetDefaultVideoBackend();
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const auto iter =
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std::find_if(g_available_video_backends.begin(), g_available_video_backends.end(),
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[&name](const auto& backend) { return name == backend->GetName(); });
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const auto& backends = GetAvailableBackends();
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const auto iter = std::find_if(backends.begin(), backends.end(), [&name](const auto& backend) {
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return name == backend->GetName();
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});
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if (iter == g_available_video_backends.end())
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if (iter == backends.end())
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return;
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g_video_backend = iter->get();
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