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Sound System Rework: Phase 1
. Fixed Sample Rate for DSP (Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise) . Fixed Sample Rate for AI (Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio) . Fixed Backend list for DSPLLE . Improved Aduio DMA a bit (There might be a completely redesign in following phases) WARNING: The whole rework will take time to complete. This commit is compilable, but could be unstable. So you can try it and test it but don't take it as a release rev! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -43,6 +43,7 @@ u8 Memory_Read_U8(u32 _uAddress);
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u16 Memory_Read_U16(u32 _uAddress);
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u32 Memory_Read_U32(u32 _uAddress);
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float Memory_Read_Float(u32 _uAddress);
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void* Memory_Get_Pointer(u32 _uAddress);
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extern PLUGIN_GLOBALS* globals;
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