From 2579f8eaa5baf308a2eeafce172628d8264ee402 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 10 Dec 2017 15:31:46 +1000 Subject: [PATCH] TextureCache: Don't dump custom textures They don't have a basename, therefore were being saved to empty files, and potentially can be compressed. --- Source/Core/VideoCommon/TextureCacheBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index db8806c107..e3169d735f 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -1090,7 +1090,7 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo entry->has_arbitrary_mips = arbitrary_mip_detector.HasArbitraryMipmaps(dst_buffer); - if (g_ActiveConfig.bDumpTextures) + if (g_ActiveConfig.bDumpTextures && !hires_tex) { for (u32 level = 0; level < texLevels; ++level) {