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DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
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6 changed files with 70 additions and 16 deletions
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@ -319,7 +319,15 @@ enum Bug
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// BUG: Multi-threaded shader pre-compilation sometimes crashes
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// Used primarily in Videoconfig.cpp's GetNumAutoShaderPreCompilerThreads()
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// refer to https://github.com/dolphin-emu/dolphin/pull/9414 for initial validation coverage
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION
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BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION,
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// BUG: Some driver and Apple Silicon GPU combinations have problems with fragment discard when
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// early depth test is enabled. Discarded fragments may appear corrupted (Super Mario Sunshine,
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// Sonic Adventure 2: Battle, Phantasy Star Online Epsiodes 1 & 2, etc).
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// Affected devices: Apple Silicon GPUs of Apple family 4 and newer.
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// Started version: -1
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// Ended version: -1
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BUG_BROKEN_DISCARD_WITH_EARLY_Z,
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};
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// Initializes our internal vendor, device family, and driver version
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