mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-05 15:48:51 +00:00
ActionReplay: Fix ISOProperties corrupting active code set
ISOProperties loads codes using ActionReplay::LoadCodes which actually applies the codes to the global state. If a game is running then that games receives all the codes (and ACTIVE status) from the second game being shown in ISOProperties which is not desirable.
This commit is contained in:
parent
0fa9233c1a
commit
25b072ff2b
9 changed files with 124 additions and 45 deletions
|
@ -12,8 +12,6 @@
|
|||
class wxCheckBox;
|
||||
class wxTextCtrl;
|
||||
|
||||
wxDECLARE_EVENT(UPDATE_CHEAT_LIST_EVENT, wxCommandEvent);
|
||||
|
||||
class CreateCodeDialog final : public wxDialog
|
||||
{
|
||||
public:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue