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Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
Fixes issue 4226.
This commit is contained in:
parent
09e3b5e3ca
commit
25c52b0b69
3 changed files with 9 additions and 3 deletions
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@ -18,7 +18,7 @@ EmulationStateId = 4
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# Add action replay cheats here.
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# Add action replay cheats here.
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[Video]
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[Video]
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ProjectionHack = 1
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_SZFar = 0
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PH_ExtraParam = 1
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PH_ExtraParam = 1
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@ -28,3 +28,5 @@ PH_ZFar =
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[Video_Settings]
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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@ -18,7 +18,7 @@ EmulationStateId = 4
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# Add action replay cheats here.
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# Add action replay cheats here.
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[Video]
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[Video]
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ProjectionHack = 1
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_SZFar = 0
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PH_ExtraParam = 1
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PH_ExtraParam = 1
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@ -28,3 +28,5 @@ PH_ZFar =
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[Video_Settings]
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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@ -18,7 +18,7 @@ EmulationStateId = 4
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# Add action replay cheats here.
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# Add action replay cheats here.
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[Video]
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[Video]
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ProjectionHack = 1
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ProjectionHack = 0
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PH_SZNear = 0
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PH_SZNear = 0
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PH_SZFar = 0
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PH_SZFar = 0
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PH_ExtraParam = 1
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PH_ExtraParam = 1
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@ -28,3 +28,5 @@ PH_ZFar =
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[Video_Settings]
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[Video_Settings]
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SafeTextureCacheColorSamples = 512
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SafeTextureCacheColorSamples = 512
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[Video_Hacks]
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EFBEmulateFormatChanges = True
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