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PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
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14 changed files with 110 additions and 58 deletions
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@ -28,7 +28,6 @@ public:
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private:
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bool m_initialized;
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bool m_anaglyph;
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SHADER m_shader;
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GLuint m_uniform_resolution;
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GLuint m_uniform_src_rect;
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