VideoCommon: Fix SSBO layout and remove associated "bug"

This commit is contained in:
TellowKrinkle 2022-06-16 17:26:30 -05:00
parent 431d757151
commit 26529a31ab
5 changed files with 6 additions and 29 deletions

View file

@ -790,7 +790,7 @@ void ProgramShaderCache::CreateHeader()
"#define UBO_BINDING(packing, x) layout(packing, binding = x)\n"
"#define SAMPLER_BINDING(x) layout(binding = x)\n"
"#define TEXEL_BUFFER_BINDING(x) layout(binding = x)\n"
"#define SSBO_BINDING(x) layout(binding = x)\n"
"#define SSBO_BINDING(x) layout(std430, binding = x)\n"
"#define IMAGE_BINDING(format, x) layout(format, binding = x)\n" :
"#define ATTRIBUTE_LOCATION(x)\n"
"#define FRAGMENT_OUTPUT_LOCATION(x)\n"
@ -798,7 +798,7 @@ void ProgramShaderCache::CreateHeader()
"#define UBO_BINDING(packing, x) layout(packing)\n"
"#define SAMPLER_BINDING(x)\n"
"#define TEXEL_BUFFER_BINDING(x)\n"
"#define SSBO_BINDING(x)\n"
"#define SSBO_BINDING(x) layout(std430)\n"
"#define IMAGE_BINDING(format, x) layout(format)\n",
// Input/output blocks are matched by name during program linking
"#define VARYING_LOCATION(x)\n",