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Fix warning about using & with bools
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1 changed files with 1 additions and 1 deletions
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@ -323,7 +323,7 @@ void ClearUnusedPixelShaderUidBits(APIType api_type, const ShaderHostConfig& hos
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// If bounding box is enabled when a UID cache is created, then later disabled, we shouldn't
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// emit the bounding box portion of the shader.
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uid_data->bounding_box &= host_config.bounding_box & host_config.backend_bbox;
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uid_data->bounding_box &= host_config.bounding_box && host_config.backend_bbox;
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}
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void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
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