Add back X11 support to EGL

Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
This commit is contained in:
Jasper St. Pierre 2014-08-09 10:31:27 -04:00
parent e39543b963
commit 271efb450c
8 changed files with 134 additions and 23 deletions

View file

@ -0,0 +1,29 @@
// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Core/Host.h"
#include "DolphinWX/GLInterface/EGLAndroid.h"
EGLDisplay cInterfaceEGLAndroid::OpenDisplay()
{
return eglGetDisplay(EGL_DEFAULT_DISPLAY);
}
EGLNativeWindowType cInterfaceEGLAndroid::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
{
EGLint format;
eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(host_window, 0, 0, format);
int none, width, height;
Host_GetRenderWindowSize(none, none, width, height);
GLInterface->SetBackBufferDimensions(width, height);
return host_window;
}
void cInterfaceEGLAndroid::ShutdownPlatform()
{
}