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Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is better abstracted away than the old EGL/X11 implementation.
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commit
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8 changed files with 134 additions and 23 deletions
29
Source/Core/DolphinWX/GLInterface/EGLAndroid.cpp
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29
Source/Core/DolphinWX/GLInterface/EGLAndroid.cpp
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Core/Host.h"
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#include "DolphinWX/GLInterface/EGLAndroid.h"
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EGLDisplay cInterfaceEGLAndroid::OpenDisplay()
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{
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return eglGetDisplay(EGL_DEFAULT_DISPLAY);
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}
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EGLNativeWindowType cInterfaceEGLAndroid::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
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{
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EGLint format;
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eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(host_window, 0, 0, format);
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int none, width, height;
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Host_GetRenderWindowSize(none, none, width, height);
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GLInterface->SetBackBufferDimensions(width, height);
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return host_window;
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}
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void cInterfaceEGLAndroid::ShutdownPlatform()
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{
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}
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