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Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is better abstracted away than the old EGL/X11 implementation.
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commit
271efb450c
8 changed files with 134 additions and 23 deletions
34
Source/Core/DolphinWX/GLInterface/EGLX11.cpp
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34
Source/Core/DolphinWX/GLInterface/EGLX11.cpp
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "DolphinWX/GLInterface/EGLX11.h"
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EGLDisplay cInterfaceEGLX11::OpenDisplay()
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{
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dpy = XOpenDisplay(nullptr);
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XWindow.Initialize(dpy);
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return eglGetDisplay(dpy);
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}
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EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType host_window, EGLConfig config)
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{
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EGLint vid;
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eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid);
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XVisualInfo visTemplate;
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visTemplate.visualid = vid;
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XVisualInfo *vi;
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int nVisuals;
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vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);
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return (EGLNativeWindowType) XWindow.CreateXWindow((Window) host_window, vi);
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}
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void cInterfaceEGLX11::ShutdownPlatform()
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{
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XWindow.DestroyXWindow();
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XCloseDisplay(dpy);
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}
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