Add back X11 support to EGL

Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
This commit is contained in:
Jasper St. Pierre 2014-08-09 10:31:27 -04:00
commit 271efb450c
8 changed files with 134 additions and 23 deletions

View file

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// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <X11/Xlib.h>
#include "DolphinWX/GLInterface/EGL.h"
#include "DolphinWX/GLInterface/X11_Util.h"
class cInterfaceEGLX11 : public cInterfaceEGL
{
private:
cX11Window XWindow;
Display *dpy;
protected:
EGLDisplay OpenDisplay() override;
EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) override;
void ShutdownPlatform() override;
};