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VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one backend supports post-processing now, it's duplicate code.
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9 changed files with 42 additions and 57 deletions
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@ -1253,9 +1253,10 @@ void VideoConfigDiag::CreateDescriptionArea(wxPanel* const page, wxBoxSizer* con
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void VideoConfigDiag::PopulatePostProcessingShaders()
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{
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std::vector<std::string>& shaders = (vconfig.iStereoMode == STEREO_ANAGLYPH) ?
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vconfig.backend_info.AnaglyphShaders :
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vconfig.backend_info.PPShaders;
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std::vector<std::string> shaders =
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vconfig.iStereoMode == STEREO_ANAGLYPH ?
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PostProcessingShaderImplementation::GetAnaglyphShaderList(vconfig.backend_info.api_type) :
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PostProcessingShaderImplementation::GetShaderList(vconfig.backend_info.api_type);
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if (shaders.empty())
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return;
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