mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-02 06:08:50 +00:00
Multithreadded Shadergen: Second Pass over geometery Shadergen
This commit is contained in:
parent
fa02f47729
commit
28c7113e41
7 changed files with 69 additions and 71 deletions
|
@ -162,7 +162,7 @@ void ShaderCache::LoadAndSetActiveShaders(DSTALPHA_MODE ps_dst_alpha_mode, u32 g
|
|||
{
|
||||
SetCurrentPrimitiveTopology(gs_primitive_type);
|
||||
|
||||
GeometryShaderUid gs_uid = GetGeometryShaderUid(gs_primitive_type, API_D3D);
|
||||
GeometryShaderUid gs_uid = GetGeometryShaderUid(gs_primitive_type);
|
||||
PixelShaderUid ps_uid = GetPixelShaderUid(ps_dst_alpha_mode, API_D3D);
|
||||
VertexShaderUid vs_uid = GetVertexShaderUid(API_D3D);
|
||||
|
||||
|
@ -219,7 +219,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
|
|||
|
||||
if (g_ActiveConfig.bEnableShaderDebugging)
|
||||
{
|
||||
ShaderCode code = GenerateGeometryShaderCode(gs_primitive_type, API_D3D);
|
||||
ShaderCode code = GenerateGeometryShaderCode(gs_primitive_type, API_D3D, gs_uid.GetUidData());
|
||||
s_geometry_uid_checker.AddToIndexAndCheck(code, gs_uid, "Geometry", "g");
|
||||
}
|
||||
|
||||
|
@ -236,7 +236,8 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
|
|||
}
|
||||
else
|
||||
{
|
||||
ShaderCode gs_code = GenerateGeometryShaderCode(gs_primitive_type, API_D3D);
|
||||
ShaderCode gs_code =
|
||||
GenerateGeometryShaderCode(gs_primitive_type, API_D3D, gs_uid.GetUidData());
|
||||
ID3DBlob* gs_bytecode = nullptr;
|
||||
|
||||
if (!D3D::CompileGeometryShader(gs_code.GetBuffer(), &gs_bytecode))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue